Play the Alekhine Defense: Normal Variation 3.d4
The Alekhine Defense invites White to chase your knight around the board while you undermine their centre from the shadows. After 1.e4 Nf6 2.e5 Nd5 3.d4 d6, the position looks simple — but don't be fooled. The engine gives +0.71, a clear edge for White, meaning you are the one fighting for equality right from the start. Yet the statistics tell a surprising story: across 1,557,392 Lichess games, Black actually wins more often than White. Let's explore why this slightly worse theoretical verdict doesn't stop practical players from scoring well, and how you can too.
Play the Alekhine Defense: Normal Variation: d4 against the engine
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Create a free account →Why Black Wins More Often Than Theory Suggests
The Stockfish evaluation of +0.71 says White has a clear advantage, which sounds worrying when you play Black. But the Lichess database of 1,557,392 games tells a different story: Black wins 49.3% of the time, White wins 46.9%, and only 3.9% end in draws. That is a huge gap between the computer's cold calculation and what happens when humans actually play. Why? The Alekhine Defense forces White to overextend in the centre. White's pawns on d4 and e5 look impressive, but they are targets. Black's plan is to attack the centre — challenge with ...e6 or push ...c5 at the right moment — and let White's own space advantage become a weakness. Most club players struggle to handle Black's counterplay, which is why your winning chances are genuinely excellent here.
The Engine's Best Move: 4.Nf3
Stockfish recommends 4.Nf3, and the likely continuation is 4...dxe5 5.Nxe5 e6. White develops naturally and keeps the pawn tension. Notice that Black immediately trades the d-pawn to open lines and challenge the e5-knight. After ...e6, Black has a solid structure and continues developing smoothly — the bishop comes out, castles follow, and eventually ...c5 will challenge the centre. White's space advantage remains, but your position is sound and you have clear counterplay. This line is the most principled test of the Alekhine — White avoids pawn-grabbing and trusts their development. Your task is to prove that the knight on d5 is a temporary visitor, not a permanent asset for White.
The Most Popular Replies – And How to Punish Them
In practice, White's most common move is 4.c4 (534,258 games), where White scores only 46.5% — that's worse than their average! After 4.c4, you retreat the knight to a safe square and prepare to target the centre with ...dxe5 at the right moment. Next is 4.Nf3 (349,873 games, 48.1% for White) — the engine's choice discussed above. Then comes 4.Bc4 (227,851 games, White scores just 45.1%). Here the bishop on c4 eyes f7, but Black can challenge it with the knight or play ...dxe5 immediately, aiming to trade into a comfortable position. Notice that all three most popular moves give White a score under 50% — in each case, Black has outscored White over tens of thousands of games.
Two Moves White Should Never Play
The statistics reveal two moves that are particularly bad for White — and you should know how to punish them. 4.f4 is marked as an inaccuracy, losing roughly 0.7 pawns of advantage. White tries to reinforce e5, but this move weakens the kingside and neglects development. Simply capture on e5 and Black is already comfortable. The engine says the superior move was 4.c4, so White has handed you the initiative. Even worse is 4.Nc3, labelled a mistake costing White about 1.3 pawns. This attack on your knight is too direct — capture the knight and then recapture on e5 to equalise, and Black is close to equal or better. White ends up with a damaged pawn structure and no compensation. Over nearly 14,000 games (13,987 exactly), White scores just 42.0% from here — awful for the first player.
Results across 1,557,392 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| c4 | 534,258 | 46.5% |
| Nf3 | 349,873 | 48.1% |
| Bc4 | 227,851 | 45.1% |
| f4 | 189,385 | 47.8% |
| exd6 | 185,249 | 48.3% |
| Nc3 | 13,987 | 42.0% |
Frequently asked questions
Is the Alekhine Defense good for beginners?
Yes, but with a caveat. You need to be comfortable playing slightly cramped positions and trusting that your counterattacks will arrive. The Normal Variation with 3.d4 is the most solid line and the statistics show Black does well at all levels. Beginners who study a few key plans will score very well.
Should Black capture on e5 immediately after 4.c4?
You have choices. The most common reply is to retreat the knight to a safe square, keeping the tension. Capturing with 4...dxe5 is also fine and leads to open lines. Both options score well for Black. The key is to have a plan: either target White's centre or aim for piece play.
Why does Stockfish give +0.71 but Black wins more often?
Stockfish evaluates the position assuming perfect play from both sides, where White's space and development edge matter most. In human play, that advantage is hard to maintain. Black has clear counterplay and the centre is not stable for White. Practical results strongly favour Black despite the computer's verdict.
Is 4.f4 really that bad for White?
It is an inaccuracy, not a blunder, but it gives you a real edge. The move weakens the e4 square and the kingside dark squares. Capture on e5 immediately and you will have a comfortable game. In the database it scores 47.8% for White, which is below average, and you should feel happy to see it.
How many games feature the Alekhine Defense: Normal Variation: d4?
Over 2 million Lichess games have reached the Alekhine Defense: Normal Variation: d4 position. White wins 46.9%, Black wins 49.3%, with 3.9% draws — based on real rated games.
What is Stockfish's evaluation of the Alekhine Defense: Normal Variation: d4?
At depth 16, Stockfish rates the Alekhine Defense: Normal Variation: d4 as a slight advantage for White (+0.71) from White's perspective. This is the computer's assessment of the position after the main opening moves.