Play the Caro-Kann Advance: Botvinnik-Carls Defense with c3
The Caro-Kann Defense is one of the most reliable answers to 1.e4, and the Advance Variation (3.e5) leads to a distinctive closed centre. After the moves 1.e4 c6 2.d4 d5 3.e5 c5 4.c3 Nc6, you've reached the Botvinnik-Carls Defense setup. Statistically, you have every reason to be confident here: across nearly two million games, Black wins 52.0% of the time, while White wins only 44.0% (with 4.0% draws). The engine gives this position +0.40 — a small edge for White — but the practical results tell a different story. Let's look at how you can convert that winning percentage into a full point.
Play the Caro-Kann Defense: Advance Variation, Botvinnik-Carls Defense: c3 against the engine
Free, no signup — you play black, the engine adapts to your level.
Jump into the interactive drill below and practise the Botvinnik-Carls Defense from Black's perspective. The engine adapts to your moves — learn to punish f4, c
Create a free account →Why Black Scores So Well Here
You might wonder: if the engine says White is slightly better (+0.40), why does Black win 52.0% of games? The answer is that the Botvinnik-Carls Defense creates imbalanced, fighting positions. White has space and the pawn on e5, but you have active piece play and a clear target in White's centre. Your knight on c6 already attacks d4, and your light-squared bishop (once developed) can put pressure on the kingside. Many White players mishandle the position — and when they do, you're the one who punishes them. The statistics aren't a fluke: this setup has scored well for Black for decades, and the engine's small evaluation doesn't erase your practical chances.
The Engine's Top Choice: White Plays Bb5
Stockfish's best move here is Bb5, pinning your knight to the king and threatening to capture on c6 to double your pawns. After Bb5 cxd4 cxd4 Bf5, White has prevented easy equality and maintains the engine's small edge of +0.40. This is the critical test of your setup. Notice that White avoids opening the c-file and instead tries to create long-term structural pressure. Your plan is straightforward: develop naturally, challenge the centre when safe, and castle. The pin on the knight is annoying but not fatal — Black has standard resources to break it and reach a workable middlegame.
The Most Common White Moves and How They Score
Let's look at what White actually plays — and how you should react to each. Nf3 (1,055,464 games) is by far the most popular, though White scores only 42.5% with it. White develops a piece but doesn't pressure your setup immediately, giving you time to complete development and challenge the centre. Bb5 (345,752 games, White scores 46.8%) is the engine's suggestion and gives White their best chance. f4 (136,755 games, White scores 43.9%) and dxc5 (35,964 games, White scores 44.9%) score even worse for White — and both are actual inaccuracies costing White tens of centipawns.
Punishing White's Inaccuracies: f4 and dxc5
Two of the more common White moves are concrete mistakes you can exploit. f4 is an inaccuracy that costs White 79 centipawns of advantage — the engine says Bb5 was correct instead. This move weakens the kingside and the e5 pawn; after f4, Black can open the centre with ...cxd4 while White's kingside is compromised. dxc5 is another inaccuracy, costing White 65 centipawns. It opens the c-file for Black's rook and gives Black a free tempo. When White plays either of these moves, the advantage swings sharply in your favour. Look for these moments in the drill below and practise punishing them.
Results across 1,859,006 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| Nf3 | 1,055,464 | 42.5% |
| Bb5 | 345,752 | 46.8% |
| f4 | 136,755 | 43.9% |
| Be3 | 134,871 | 46.5% |
| h3 | 40,511 | 46.6% |
| dxc5 | 35,964 | 44.9% |
Frequently asked questions
Is the Caro-Kann Advance good for Black?
Yes, statistically very good. At the position after 4.c3 Nc6, Black wins 52.0% of games compared to White's 44.0%, despite the engine giving White a tiny edge of +0.40. The practical results strongly favour Black at club level.
What is the best move for White in the Botvinnik-Carls Defense?
The engine recommends Bb5, pinning the knight on c6. After Bb5 cxd4 cxd4 Bf5, White has prevented ...e6 and maintains a small edge. Moves like f4 and dxc5 are inaccuracies that cost White 79 and 65 centipawns respectively.
Should I play Nf3 against the Botvinnik-Carls Defense?
Nf3 is the most common move, appearing in over a million games, but White only scores 42.5% with it. It's not a mistake, but it doesn't challenge Black's setup as effectively as Bb5 does. You can continue actively with natural development and centre pressure.
Why is f4 a mistake in this position?
f4 is an inaccuracy that costs White 79 centipawns. It weakens the kingside and leaves the e5 pawn vulnerable. The engine says White should have played Bb5 instead. You can punish it by opening the centre with ...cxd4 or targeting the e5 pawn directly.
How many games feature the Caro-Kann Defense: Advance Variation, Botvinnik-Carls Defense: c3?
Over 2 million Lichess games have reached the Caro-Kann Defense: Advance Variation, Botvinnik-Carls Defense: c3 position. White wins 44.0%, Black wins 52.0%, with 4.0% draws — based on real rated games.