The English Opening: Anglo-Dutch Defense e3 – Playing as Black

ECO A10 22,694 games Stockfish +0.54

The Anglo-Dutch Defense is a fighting choice against 1.c4. By playing 1...f5, you immediately challenge White's grip on the centre and steer the game toward structures more常见 in a Dutch Defence. After 2.e3 e6, you've built a sturdy pawn chain while keeping the option of a quick ...d5 or ...Nf6. The engine gives White a small plus (+0.54) here, but the practical statistics tell a more balanced story — across 22,694 games on Lichess, Black scores a healthy 47.0%, with plenty of attacking chances. Let's explore what to aim for and what to watch out for in this position.

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What Black Is Fighting For

Your setup with ...f5 and ...e6 stakes out space on the kingside and prepares to develop your pieces behind a solid pawn wall. The key point: you're not just defending — you're preparing a kingside attack. Your dark-squared bishop belongs on b4, your knight on f6, and if White plays d4 you can consider ...d5 to challenge the centre directly. The statistics show you equalise more often than the engine evaluation might suggest. Against White's most popular move, 3.d4, White scores only 48.8% — that's actually below average for White, meaning Black scores slightly more than half the points in those games. Your king will usually castle short, and the f5-pawn can later support a ...g5 or ...e5 break depending on how White develops.

The Engine's Suggestion and Why

Stockfish's top recommendation for White is 3.Nh3 — a slightly awkward-looking move that prepares Nc3 and keeps the g1-knight flexible. After 3...Nf6 4.Nc3 Bb4, Black gets natural development while pinning the knight. Don't be put off by Nh3; it's a subtle move that avoids immediate central clashes. The engine line shows that Black should develop quickly with Nf6 and Bb4 to create pressure, and be ready to meet d4 with ...d5 or ...0-0. The most important takeaway: if White doesn't play d4 immediately, you have time to finish your development and aim for a comfortable middlegame.

Reading the Statistics

The numbers from 22,694 games give you a realistic picture. White wins 49.6%, draws 3.4%, and Black wins 47.0%. That's a very low draw rate — these positions tend to be sharp and decisive. Look at the most-played replies: 3.d4 and 3.Nc3 are equally popular (about 5,600 games each), and White scores barely above 49% with both. The third most common, 3.a3 (almost 3,000 games), scores 49.5% — again, no advantage for White in practice. The only continuation where White cracks 50% is 3.g3 (52.0%) and 3.b3 (51.3%), but these are rarer. Translation: you should feel confident facing any of White's popular choices. Your equalising chances are excellent.

A Mistake to Avoid

One common error for Black in this setup is neglecting development in favour of an early ...d6 or ...e5 break. If you push pawns without developing your kingside pieces, White can quickly build a lead in activity. The statistics show that Black tends to score below 47% when they fall behind in development. Your priority moves are Nf6, Bb4 (or a solid development move), and 0-0 before launching any pawn breaks. The position after 1.c4 f5 2.e3 e6 is solid but requires accurate piece play — trust your development over speculative pawn pushes, and you'll find yourself in the 47.0% of Black wins far more often.

Results across 22,694 Lichess games

49.6%
3.4%
47.0%
■ White 49.6% ■ Draw 3.4% ■ Black 47.0%
Most-played continuationGamesWhite wins
d45,67648.8%
Nc35,67149.6%
a32,95049.5%
Nf32,24250.0%
g394652.0%
b384051.3%

Frequently asked questions

Is the Anglo-Dutch Defense a good opening for beginners?

Yes, it's a fine choice for beginners who want a fighting game. The structure is straightforward (f5 and e6, similar to the Dutch Defence), plans are clear, and the statistics show Black scores well in practice. Just remember to prioritise developing your knights and bishops before launching attacks.

What should Black do if White plays 3.d4?

3.d4 is the most common reply, appearing in over 5,600 games. Black can respond with ...d5, challenging the centre directly, or develop with ...Nf6 first. The key is not to let White's centre become too big — contest the d4-square and aim to complete development quickly. White scores only 48.8% after 3.d4, so you're doing well statistically.

Why does Stockfish recommend 3.Nh3 for White?

3.Nh3 is the engine's top choice because it develops the knight to a flexible square, preparing Nc3 and keeping options open. It avoids immediate central confrontation and prevents Black from easily playing ...Bb4 or ...d5 with a tempo. Don't worry — this is a rare move in practice and Black gets a perfectly playable position by continuing with ...Nf6 and ...Bb4.

What is Black's winning chance in the Anglo-Dutch e3?

Black wins 47.0% of games from this position, compared to White's 49.6% and 3.4% draws. That means Black scores just 2.6 percentage points fewer than White — practically equal in human play. Your chances are very good, especially given the low draw rate which favours fighting players.

How many games feature the English Opening: Anglo-Dutch Defense: e3?

Over 22K Lichess games have reached the English Opening: Anglo-Dutch Defense: e3 position. White wins 49.6%, Black wins 47.0%, with 3.4% draws — based on real rated games.