The Anglo-Lithuanian with g3 – Playing Black in a Sharp Symmetrical Fight

ECO A10 666,175 games Stockfish +0.43

You've played 1...Nc6 against the English, and after 2.g3 you've pushed 2...e5. You've already taken the fight to White. The Anglo-Lithuanian Variation leads to rich, unbalanced positions where you claim your share of the centre from move two. Stockfish rates the resulting position +0.43 — a small edge for your opponent — but the practical statistics tell a friendlier story. Across over 660,000 games, Black scores 42.3% wins and 3.8% draws. That's a solid survival rate in a line where you know what you're doing. Let's look at what White typically tries and how you should answer.

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What You're Fighting For – The 2...e5 Idea

By playing 2...e5 you challenge White's c4-pawn directly and stake your own claim in the centre. This is a fighting move. You're saying you won't let White have an easy Reversed Sicilian or a quiet setup. Instead, the game takes on a semi-open character where both sides have space and the first few moves matter a lot. Your knight on c6 supports the e5-pawn and eyes d4, while your dark-squared bishop and queen will find active squares. The downside is that your d-pawn remains on d7 for now, so you'll need to develop carefully — but that small concession is worth the central tension you create.

White's Most Popular Plan – Bg2 and What Follows

White's top reply is 3.Bg2, played in over 593,000 games. It's the engine's best move and scores 54.1% for White. After 3.Bg2, the optimal continuation is 3...Nf6 4.Nc3 Bb4. You develop naturally, put pressure on the c3-knight, and get ready to castle. Your bishop on b4 pins the knight to the king, which can make ...d5 or ...d6 ideas more potent later. This is the tabiya of the variation — the moment where both sides have announced their intentions. Your setup is sound: knights on f6 and c6, bishop on b4, king will go short. The game is still wide open.

Punishing White's Inaccuracies

Some White players try to avoid the main lines with 3.e3, 3.Nf3, 3.a3, or 3.d3. The statistics show these are suboptimal — and in the case of 3.e3, it's a genuine mistake that costs White about 1.4 pawns. When White plays 3.e3, they block their light-squared bishop and lose the chance to develop actively. Your response? Keep developing normally: 3...Nf6, aiming to occupy the centre. If White plays 3.Nf3 (an inaccuracy, losing about 0.6 pawns), they allow you to push 4...d5 with tempo after the natural 4...Nf6. Against any of these offbeat moves, stick to your plan: develop your knights, get your bishop to b4 or c5, and prepare ...d6 or ...d5. White has already slightly misstepped — make them pay.

What the Numbers Reveal About Your Chances

From the starting position with White to move, White scores 53.9% wins across 666,175 games. That's below White's typical score in most openings (usually around 54-56%), which means this variation is relatively good for Black. The draw rate is low at just 3.8% — this is a fighting line where something tends to happen. If you're looking for a practical, aggressive answer to 1.c4 that avoids passive positions, the Anglo-Lithuanian with g3 gives you real winning chances. The engine's +0.43 evaluation means you're slightly worse in theory, but in human play, the unbalanced nature of the position often favours the player who knows the ideas better.

Results across 666,175 Lichess games

53.9%
3.8%
42.3%
■ White 53.9% ■ Draw 3.8% ■ Black 42.3%
Most-played continuationGamesWhite wins
Bg2593,36354.1%
Nc350,10654.2%
e36,51051.2%
Nf34,93748.5%
d33,88850.0%
a32,95950.8%

Frequently asked questions

Is the Anglo-Lithuanian Variation good for Black?

Statistically, yes — it's a very solid choice. Black wins 42.3% of games from this position, with only 3.8% draws. White's 53.9% win rate is slightly below their usual average, so you're doing better than in many other English lines. The engine gives White a small edge (+0.43), but the practical chances are excellent for a prepared player.

What should Black do after 3.Bg2?

The engine's best continuation is 3...Nf6, developing naturally and challenging White's centre. After 4.Nc3, play 4...Bb4, pinning the knight. From there, you'll castle kingside, play ...d6 or ...d5 depending on the situation, and look for active piece play. Your position is sound and fighting.

What if White doesn't play Bg2 on move 3?

If White plays 3.e3, that's a mistake — you should be happy. Develop with 3...Nf6 and enjoy the extra tempo. If White plays 3.Nf3 or 3.a3, those are inaccuracies. Keep developing naturally and you'll have a comfortable position. The only move you really need to be ready for is 3.Bg2.

Why is White's win rate so high in this opening?

White's 53.9% win rate is actually on the lower end for White in 1.c4 lines. In many English openings, White scores 55-56%. So while White does win more often here, the margin is smaller than usual. The low draw rate (3.8%) means games are decisive — your practical chances to outplay your opponent are real.

How many games feature the English Opening: Anglo-Lithuanian Variation: g3?

Over 666K Lichess games have reached the English Opening: Anglo-Lithuanian Variation: g3 position. White wins 53.9%, Black wins 42.3%, with 3.8% draws — based on real rated games.