English Opening: King's English, Four Knights with 4.d4 — Black's Guide
You're about to face one of the most popular lines in the English Opening. After 1.c4 e5 2.Nc3 Nf6 3.Nf3 Nc6, White pushes 4.d4 and you capture: 4…exd4. Now White has a choice, and most of the options are bad for them. The engine rates this position at -0.20, which is a tiny plus for Black. In plain language: you are equal going into the next phase — it's a fair fight. Below you'll find the engine's best response, the stats on everything White can try, and the mistakes you should be ready to punish.
Play the English Opening: King's English Variation, Four Knights Variation: d4 against the engine
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Practice this variation with the interactive board below.
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This position is the starting point of the King's English Variation: Four Knights, 4.d4. With 4…exd4 you've traded a centre pawn but taken White out of symmetrical patterns. Lichess has recorded over one hundred thousand games from here, and the results are telling: White wins 50.8%, draws 4.8%, and Black wins 44.4%. Those numbers are remarkably close for a White-opening position — you are not under pressure. Your job now is to choose a setup that keeps the balance and lets your pieces develop naturally. The engine says the evaluation is dead level (-0.20), so trust your understanding of the middlegame ahead.
The Critical Line — Nxd4
White's best move by a huge margin is 5.Nxd4, played in 106,542 of the 108,556 recorded games — the overwhelming majority by far. White scores 51.0% from here, which is just a whisker above average. Your reply is 5…Bb4, pinning the knight on c3 against the king. After 6.Bg5, Black castles with 6…O-O, and the engine gives a clean -0.20 evaluation. The resulting position has active development for both sides and no forced wins for anyone. This is a healthy, playable line where your king is safe, your pieces coordinate well, and you can aim for a typical English middlegame. The drill below will walk you through this exact sequence and let you practice the responses.
White's Mistakes — and How to Punish Them
The good news: White has several tempting alternatives that are outright bad. If your opponent plays anything other than Nxd4, you gain a serious advantage instantly. Here are the three biggest offenders from the database: - 5.Nb5 (281 games, White scores 44.8%). This is a mistake — it loses about 1.4 pawns. Your knight on c6 covers key squares, and Nb5 wastes time. Develop and take the centre. - 5.Qxd4 (58 games, White scores 15.5%). This is a blunder losing roughly 5.2 pawns. You'll get a free tempo by attacking the queen, and White's position collapses. - 5.Bg5 (55 games, White scores 23.6%). Also a blunder, losing about 4.9 pawns. Pinning the knight is premature when the d4 pawn is still hanging. Simply recapture and enjoy the advantage. If White plays any of these, stay calm, develop with purpose, and you'll be better or winning.
Why This Line Suits Black
The Four Knights variation with 4.d4 is a principled attempt by White to fight for the centre early. But the statistics speak for themselves: Black scores 44.4% across all games, and when White deviates from 5.Nxd4, Black's win rate climbs steeply. The positions that arise after 5.Nxd4 Bb4 6.Bg5 O-O are rich in strategic ideas, with active piece play and flexible pawn structures depending on White's choices. Because the evaluation is flat (only -0.20), you're not defending a bad position; you're playing a balanced game from move 5. If you know the responses, you can confidently match any White player, even at higher levels.
Putting It All Together
When you sit down to play Black in this line, your memory checklist is short: 1. After 4.d4, take with 4…exd4. 2. If White plays 5.Nxd4 (the only good move), reply 5…Bb4. 3. After 6.Bg5, castle 6…O-O. 4. If White plays anything else (Nb5, Qxd4, Bg5, e3), you're already better or winning — just develop sensibly and claim the advantage. Use the interactive drill below to practice the main line until it's automatic. The English Opening: King's English, Four Knights with 4.d4 is not a threat — it's an opportunity to outplay your opponent from equal ground.
Results across 108,556 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| Nxd4 | 106,542 | 51.0% |
| Nd5 | 1,475 | 43.3% |
| Nb5 | 281 | 44.8% |
| Qxd4 | 58 | 15.5% |
| Bg5 | 55 | 23.6% |
| e3 | 33 | 27.3% |
Frequently asked questions
What is the best move for Black after 4.d4 exd4?
You wait for White's move. If White plays the best move, 5.Nxd4, you reply 5…Bb4, pinning the knight on c3. After 6.Bg5, you castle 6…O-O. If White plays something else like 5.Nb5, 5.Qxd4, or 5.Bg5, you're already better — just develop naturally.
Is the English Opening: Four Knights, 4.d4 good for Black?
Yes. Across 108,556 games at this position, Black scores 44.4% with a tiny draw rate, and the engine evaluation is only -0.20 — meaning the position is dead equal. Black is not worse, and if White deviates from 5.Nxd4, Black gains a serious advantage.
What are White's mistakes in this variation?
Three moves are punished in the database: 5.Nb5 (a mistake losing ~1.4 pawns), 5.Qxd4 (a blunder losing ~5.2 pawns), and 5.Bg5 (a blunder losing ~4.9 pawns). If White plays any of these, you should be able to win quickly with correct play.
Why does the engine say -0.20 if Black is equal?
A -0.20 evaluation means Black is slightly preferred by the engine — it's a tiny edge in Black's favour, within the 'dead level' range. Both sides can play for a win without risk. The position after 5.Nxd4 Bb4 6.Bg5 O-O is strategically rich and balanced.
How many games feature the English Opening: King's English Variation, Four Knights Variation: d4?
Over 108K Lichess games have reached the English Opening: King's English Variation, Four Knights Variation: d4 position. White wins 50.8%, Black wins 44.4%, with 4.8% draws — based on real rated games.