English Opening: King's English Variation, Kramnik-Shirov Counterattack: e3

ECO A21 65,296 games Stockfish +0.16

After 1.c4 e5 2.Nc3 Bb4 3.e3, White's unassuming pawn move invites you to a sharp crossroads. If you grab the bishop pair by taking on c3, you reach a dead-equal middlegame where your two bishops and solid pawn structure compensate for White's centre. The statistics across over 65,000 games confirm it: Black scores 46.2% — almost parity — with only 4.1% of games ending in draws. This page shows you the engine-approved path, the most common White replies, and the critical mistakes you must be ready to punish. Jump straight into the interactive drill below to try the position for yourself.

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What Are You Fighting For?

The Kramnik-Shirov Counterattack with 3.e3 is a deceptively simple way for Black to challenge White's English Opening. After 2...Bb4, Black pins the c3-knight and threatens to double White's pawns with a capture. White's 3.e3 protects the knight with the bishop but blocks in the light-squared bishop — a small concession. By taking on c3 (3...Bxc3) you voluntarily give up a bishop for a knight, but you wreck White's queenside pawns. The resulting structure gives you a long-term asset: the bishop pair. Your remaining dark-squared bishop is unopposed, and White's doubled c-pawns can become a target later. The engine evaluates the position at +0.16, which is essentially dead level — neither side has a meaningful advantage. This is a principled, fighting opening that steers the game toward a strategic middlegame where your piece activity and pawn breaks (often with ...d6 and ...f5) matter more than memorised theory.

The Engine's Best Move: bxc3

Stockfish's top choice is 4.bxc3, and it's by a landslide: over 52,000 of the 65,000 games from this position chose it, with White scoring 50.7%. The engine's recommended continuation runs 4.bxc3 d6 5.d4 c5. Black develops naturally: ...d6 eyes the centre and frees the c8-bishop, while ...c5 challenges White's d4-pawn and pressures the c3-pawn. This setup gives you a solid, flexible position. The doubled c-pawns mean White's queenside is a bit clumsy, while your two bishops give you the classic long-term compensation. Don't worry about memorising every detail — the drill below will let you practise the key ideas against the engine.

The Big Surprise: Why dxc3 Underperforms

Many club players instinctively recapture with the d-pawn (4.dxc3), hoping to keep their pawn structure clean and open lines for the queen and bishop. It's a natural human choice — played over 12,000 times — but the statistics are revealing: White scores only 46.5% after 4.dxc3, compared to 50.7% after the engine's bxc3. That difference of over 4% is huge in practical play. Why? After 4.dxc3, White's pawns are still clean, but the dark-squared bishop on c1 is blocked by its own pawn, development lags, and Black can play ...d6, ...Nf6, and ...0-0 comfortably. The doubled c-pawns that look ugly are actually a feature, not a bug — they control important squares (d4, b4) and give White a half-open b-file and pressure against Black's kingside when White castles long. Trust the engine on this one: bxc3 is the way forward.

Punish White's Biggest Blunders

If you face an opponent who doesn't know the theory, you can score quickly. The FACTS data flags three clear errors: Ne2 loses roughly 4.5 pawns on the spot, Nf3 loses about 3.5 pawns, and a3 is a smaller mistake costing around 1.1 pawns. After Ne2 or Nf3, White fails to recapture the bishop, leaving you up a piece for nothing — simply retreat your bishop (say ...Ba5 or ...Bf8) and you are winning. The a3 mistake tries to chase your bishop, but after ...Ba5 White still needs to fix the pawn structure with bxc3 anyway, and you have gained a tempo. In the drill, try these suboptimal continuations to see exactly how devastating your counterplay can be. Knowing these patterns will win you quick games against unprepared opponents.

Results across 65,296 Lichess games

49.8%
4.1%
46.2%
■ White 49.8% ■ Draw 4.1% ■ Black 46.2%
Most-played continuationGamesWhite wins
bxc352,71950.7%
dxc312,08946.5%
Ne218831.9%
Nf38037.5%
a38046.2%
b35433.3%

Frequently asked questions

What is the Kramnik-Shirov Counterattack in the English Opening?

It's the variation starting with 1.c4 e5 2.Nc3 Bb4, pinning the knight. White's 3.e3 — the move covered here — protects the knight and leads to a position where Black captures on c3, giving White doubled pawns in exchange for the bishop pair. The result is a dead-level strategic battle.

Should Black always take on c3 with the bishop?

Yes, in this exact position (after 3.e3), taking on c3 with 3...Bxc3 is the standard move. The statistics over 65,000 games show Black scores a healthy 46.2%, and the engine evaluation of +0.16 confirms it's perfectly equal. Delaying or avoiding the capture gives White unnecessary chances.

Why is bxc3 better than dxc3 for White?

While both are playable, bxc3 scores 50.7% for White compared to only 46.5% after dxc3. The doubled c-pawns actually give White control over key central squares and a half-open b-file, while dxc3 blocks White's dark-squared bishop and slows development. Trust the engine and the numbers — bxc3 is the critical test for Black.

What are the worst moves White can play here?

Ne2 is a blunder costing about 4.5 pawns, and Nf3 loses about 3.5 pawns. Both fail to recapture the bishop, leaving Black a piece up. The move a3 is a smaller mistake (losing ~1.1 pawns). In all cases, Black should simply retreat the bishop to safety and enjoy a clear advantage.

How many games feature the English Opening: King's English Variation, Kramnik-Shirov Counterattack: e3?

Over 65K Lichess games have reached the English Opening: King's English Variation, Kramnik-Shirov Counterattack: e3 position. White wins 49.8%, Black wins 46.2%, with 4.1% draws — based on real rated games.