The Four Knights Game: Bc4 — Black's Best Reply
The Four Knights Game is one of chess's oldest openings, and the line 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bc4 Nxe4 is a sharp test of both players' understanding. You've just grabbed a pawn with your knight — now it's White's turn to react. The statistics from over 2.7 million games reveal a stunning truth: Black scores a crushing 57.5% from this position. Most of White's natural-looking replies are mistakes, and if you know how to follow up, you can seize a serious advantage before the middlegame even begins. The drill below lets you practise the critical responses until they feel automatic.
Play the Four Knights Game: Bc4 against the engine
Free, no signup — you play black, the engine adapts to your level.
The Four Knights Game rewards preparation. Practise the critical replies in the interactive drill above — face the most common White moves and learn to punish B
Create a free account →Why Black Already Stands Well
After 4.Bc4 Nxe4 the engine evaluates the position at +0.00 — dead equal. That might not sound exciting, but remember: in a sharp opening like this, equality for the second player is a psychological win. You've taken a pawn and kept the position balanced. The real story shows up in the results: across nearly 2.7 million Lichess games, Black wins 57.5% of the time, while White wins just 38.7% (with only 3.9% draws). Those numbers tell you that White is far more likely to go wrong than Black. Your job is to know which of White's moves are dangerous, which are harmless, and which are outright blunders waiting to be punished.
The Engine's Choice: Nxe4
White's best move is to recapture immediately with 5.Nxe4. The engine gives this the stamp of approval, and it's by far the most common reply in practice — played in nearly 2 million games. After 5.Nxe4 you continue with 5...d5, opening the centre and attacking the bishop on c4. White's best reply is 6.Bd3, defending the knight on e4, and after 6...dxe4 7.Bxe4 you reach a balanced position with opposite-coloured bishops already on the board. Black has easy development and no weaknesses. Even though White scores only 36.5% after 5.Nxe4 (meaning Black scores over 63%), the engine says the position is equal. In human play, Black's simple central break makes the position very comfortable to handle.
The Mistake to Punish: Bxf7+
The most tempting mistake White can make — and it happens over 419,000 times in the database — is 5.Bxf7+?. This check looks aggressive, but it's a clear mistake that loses about 1.5 pawns. After 5...Kxf7, you've traded a bishop for a pawn, and Black's king is misplaced but safe. You follow up with natural developing moves, and the extra piece gives you a lasting advantage. The statistics bear this out: White scores 47.3% after Bxf7+, far below what you'd expect if the move were good. Recognise this pattern and grab the piece — it's the most common gift you'll receive in this line.
Don't Fall for d3 or O-O
Two other popular replies are also subpar. The quiet 5.d3 (played over 118,000 games) is a mistake costing about 1.6 pawns. White drops the knight back, and you can simply retreat your knight to f6 or keep it on e4 with support — either way you're up a clean pawn with no compensation. White scores just 38.7% after this move. Castling with 5.O-O (nearly 87,000 games) is less damaging — an inaccuracy losing about half a pawn — but still leaves you with an edge. White scores 46.3% after O-O, which is below the typical White scoring average. The rarest of the common replies, 5.Nxe5 (only about 15,000 games), is a disaster for White: they score just 28.6%. After 5...Nxe5, your knight is centralised and you're still a pawn up.
Results across 2,714,476 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| Nxe4 | 1,995,225 | 36.5% |
| Bxf7+ | 419,050 | 47.3% |
| d3 | 118,589 | 38.7% |
| O-O | 86,974 | 46.3% |
| Qe2 | 30,442 | 46.1% |
| Nxe5 | 14,981 | 28.6% |
Frequently asked questions
What is the main idea of the Four Knights Game: Bc4 for Black?
Black's key idea is to grab the e4 pawn with 4...Nxe4 and then meet White's most accurate reply (5.Nxe4) with the central break 5...d5. This forces the bishop to retreat and gives Black easy development and an equal position. Against White's mistakes like Bxf7+ or d3, Black comes out with a clear advantage.
Is 4...Nxe4 a sound move, or am I just gambling?
It is completely sound. The engine rates the resulting position as dead level (+0.00), and the statistics from over 2.7 million games show Black scoring 57.5% — one of the best practical results for Black in any double king-pawn opening. You are not gambling; you are playing the principled reply that the best engines and millions of players approve.
What should I do if White plays 5.Bxf7+?
Take the bishop with 5...Kxf7. You lose castling rights, but you gain a piece for a pawn, which is excellent compensation. White has wasted a move to give you a material advantage. Just develop naturally afterwards — bring out your remaining bishop and get your rook to f8 or e8 — and you'll have a comfortable winning position.
How do I continue after 5.Nxe4 d5 6.Bd3 dxe4 7.Bxe4?
You reach a balanced endgame-style middlegame with opposite-coloured bishops. Develop your dark-squared bishop, castle kingside, and aim to control the d-file with your rook. Your pawn structure is solid, and the opposite bishops give you good drawing chances if needed — but in practice, the position is equal and easy to play for both sides.