Indian Defense: Anti-Grünfeld, Alekhine Variation, Leko Gambit — How to Play as Black

ECO E60 37 games Stockfish +0.80

The Leko Gambit is a sharp and ambitious way to meet White's attempt to avoid the Grünfeld. After 1.d4 Nf6 2.c4 g6 3.f3, White intends to build a big centre without allowing ...d5 — but you strike immediately with 3...e5, challenging the d4 pawn before White can consolidate. The engine rates this position +0.80, a clear edge for White, so you face an uphill battle. But the statistics tell a surprising story: with best play the game is far from decided. The drill below will show you how to navigate the critical lines and punish White's most common errors.

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What You Are Fighting For

With 3...e5 you are gambling on dynamic play. White's move 3.f3 is a committal way to support the centre — it weakens the kingside dark squares and takes away the f3-square from the knight. By hitting d4 immediately you are asking White to make a decision: capture or push? The engine's best move is dxe5 (played in 23 of 37 games in the database), which leads to dxe5 Nh5 Nh3 Nc6. That position is still rated +0.80 in White's favour, but the play is unbalanced and sharp. Your knight on h5 is temporarily offside, but the pawn on e5 gives you a space advantage and your light-squared bishop will be powerful on the long diagonal once it develops.

The Critical Moment: White's Choice

White has several options here, and their quality varies drastically. The move d5 has been played 8 times but is an inaccuracy, losing about 0.8 pawns compared to the best line. White scores 62.5% from d5, but that number is misleading — it's a positional mistake that gives you a clear target. Even worse for White is e4 (3 games, loses ~0.6 pawns) and e3 (2 games, a full mistake losing ~1.5 pawns). The only move that keeps the advantage is dxe5. If White plays anything else, you immediately get counterplay. Notice that Bg5 (1 game, 0% White score) was a disaster for White — a reminder that premature pinning moves backfire when Black has ...e5 in the air.

What the Statistics Reveal

Across 37 games at this position, the results are remarkably balanced: White wins 48.6%, Black wins 48.6%, and only 2.7% of games end in draws. Despite the engine giving White a clear edge (+0.80), the practical results are even. This tells you two things. First, the position is complex and offers Black plenty of winning chances even if the engine prefers White. Second, White's advantage is difficult to convert at the club level. The draw rate is tiny, meaning most games end decisively — so play aggressively, trust your compensation for the pawn, and look for chances to generate attacks against White's slightly exposed king position.

Punishing White's Most Common Mistakes

The database identifies three suboptimal White moves, all of which you should be ready to punish. d5 is the most common mistake and loses about 0.8 pawns in evaluation. With the centre closed, your plan is simple: develop quickly, target the d5-pawn with ...c6, and activate your dark-squared bishop on the long diagonal. e4 loses ~0.6 pawns and is another inaccuracy — White wastes a tempo and weakens the d4-square. After e3 (a full mistake, ~1.5 pawns lost), White's dark-squared bishop is blocked and the centre is fragile. In all these cases, your task is to develop with tempo, complete kingside castling, and exploit the weakened central squares. The drill will train you against each of these responses.

Results across 37 Lichess games

48.6%
2.7%
48.6%
■ White 48.6% ■ Draw 2.7% ■ Black 48.6%
Most-played continuationGamesWhite wins
dxe52347.8%
d5862.5%
e4333.3%
e3250.0%
Bg510.0%

Frequently asked questions

Is the Leko Gambit a good opening for beginners?

It is a sharp, double-edged line that demands you understand piece activity and pawn-structure imbalances. The engine gives White +0.80, so you are playing from behind objectively, but the practical results are even (48.6% for each side). It can work well if you enjoy dynamic positions and are comfortable defending actively.

What does White want after 3.f3?

White wants to build a big centre with pawns on d4, e4, and c4, avoiding the Grünford Defence where Black plays ...d5. The move 3.f3 supports e4 but weakens the kingside. Your 3...e5 disrupts that plan immediately by challenging the d4 pawn before White can play e4.

How should Black respond to White playing d5 instead of dxe5?

d5 is an inaccuracy that loses about 0.8 pawns in evaluation. You should treat the centre as closed and prepare ...c6 to undermine the d5-pawn. Develop your pieces quickly, put pressure on the queenside, and activate your bishops — White's pawn on d5 is a target, not a strength.

Why is the draw rate so low in this opening?

The position is unbalanced — White has a theoretical edge (+0.80) but Black has active piece play and a space advantage after ...e5. With both sides having clear plans and the material often remaining sharp, the game tends to swing decisively rather than peter out into an equal endgame.