The Italian: Four Knights Bc5 — How to Play It as White
After 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5, White plays the quiet but useful 5.a3. This modest pawn move prepares to challenge Black's bishop with b4, without fear of ...Bg4 or ...Nb4. The engine evaluates the position at +0.03 — a razor-thin margin that is dead level. Neither side has an edge from the start, so your understanding of the typical plans and your opponent's mistakes will decide the game. Below, you'll find the key continuations, the statistics behind them, and the one 'aggressive' reply you should be ready to punish.
Play the Italian: Four Knights: Bc5 against the engine
Free, no signup — you play white, the engine adapts to your level.
Ready to test your understanding? Start the interactive drill below and face an engine that adapts to every move you make. Create a free account to track your 5
Create a free account →What You're Playing For
With 5.a3, you're not trying to seize a forced advantage — there isn't one. Instead, you're steering the game toward a patient, positional middlegame. The move does two important things: it prevents Black from pinning your knight with ...Bg4, and it clears the way for b2-b4, which would chase the bishop on c5 and gain space on the queenside. Black's most natural response is 5...d6, which the engine confirms is the best move, leading to 6.d3 a5 7.Be3 and a balanced Italian struggle. Your job as White is to develop calmly (d3, Be3, 0-0), control the centre with your e4- and d3-pawns, and look for chances on the kingside when Black misplaces a piece.
The Engine's Top Choice: 5...d6
Black's best reply is 5...d6 (the engine's top pick). This solid centre move opens lines for Black's bishop and queen while keeping the position closed. The most common continuation is 6.d3 a5 7.Be3 — your dark-squared bishop challenges Black's most active piece on c5. You should feel comfortable here: the position is symmetrical in structure and the game will revolve around who gets to break first. With White, you can aim for an eventual f2-f4 break or a kingside attack once you castle.
The Statistics — What 900,000 Games Tell Us
Across nearly a million Lichess games, this position produces remarkably balanced results: White wins 49.1%, draws 3.9%, and Black wins 47.0%. That tiny gap confirms the engine's verdict: this is as even as chess gets. The most popular reply is 5...0-0 (321,814 games, White scores 49.7%). Castling is natural, but it doesn't improve Black's chances. Next is 5...d6 (249,247 games, White scores 46.6% — Black does slightly better here by sticking to the engine line). The surprising statistic? The 'aggressive' knight move 5...Ng4 appears in over 68,000 games, and White scores a healthy 51.6% against it. That's because... it's a mistake.
The Mistake to Punish: 5...Ng4
If your opponent plays 5...Ng4, they are making an inaccuracy that costs them roughly 0.9 pawns (the engine says the better move was 5...d6). That might not sound like much, but in a dead-level position, it shifts the balance in your favour. Black threatens nothing serious — the knight on g4 can be chased away with h3, forcing it back to f6 or to the awkward square h6. Do not react with panic; just play h3 and continue developing. If Black retreats to h6, your kingside space advantage (h3 and g4 ideas) can become a real threat. The 51.6% White scoring rate against 5...Ng4 shows that practical players handle this well.
Results across 902,997 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| O-O | 321,814 | 49.7% |
| d6 | 249,247 | 46.6% |
| a6 | 101,167 | 49.3% |
| Ng4 | 68,531 | 51.6% |
| a5 | 55,189 | 47.3% |
| h6 | 48,135 | 48.7% |
Frequently asked questions
Is 5.a3 a good move against the Two Knights?
Yes, 5.a3 is a solid, flexible move that prevents ...Bg4 and prepares b4. The engine rates the position dead even at +0.03, and the database shows balanced results (49.1% White wins). It's a good choice if you want a calm, positional game without tactical fireworks.
What should I do if my opponent plays 5...Ng4 in the Italian Four Knights?
Don't panic — 5...Ng4 is actually an inaccuracy that loses about 0.9 pawns. Play h3 to chase the knight away. If Black retreats to f6, you've gained a tempo. If they go to h6, you have a useful space advantage on the kingside. White scores 51.6% against this move.
What is the main line after 5.a3 in the Italian Four Knights?
The engine's top line is 5...d6 6.d3 a5 7.Be3, leading to a balanced Italian game. Black can also castle (5...0-0) in over 321,000 games, which is perfectly fine but doesn't improve their chances. Both continuations lead to the same kind of strategic, evenly-matched middlegame.
Is the Italian: Four Knights Bc5 a good opening for beginners?
Yes, it's an excellent opening for beginners playing White. The symmetrical pawn structures and clear plans (develop, castle, control the centre) teach fundamental chess principles. Since the position is dead level, you learn to outplay your opponent through better understanding rather than relying on traps.
How many games feature the Italian: Four Knights: Bc5?
Over 902K Lichess games have reached the Italian: Four Knights: Bc5 position. White wins 49.1%, Black wins 47.0%, with 3.9% draws — based on real rated games.