Facing the Italian Game: g6 — A Guide for Black

ECO C50 107,122 games Stockfish +0.63

The Italian Game can lead to all sorts of positions, but when your opponent plays 3.Bc4 followed by g6, the game takes on a very specific character. After 1.e4 e5 2.Nf3 Nc6 3.Bc4 g6 4.d4, White has thrown down the gauntlet in the centre. Over 107,000 games have reached this exact spot in the Lichess database, and the statistics reveal a clear warning: how you handle this moment determines everything. The engine gives White an edge of +0.63, a small plus in your opponent's favour. That means you are slightly worse here — but the right response can keep the game very much alive. Before we dive into the drill below, let's look at what the data says about your best path forward.

Practice playing against the Italian Game: g6

Free, no signup — you play black, the engine adapts to your level.

Now jump into the interactive drill below. Face the position as Black and practise finding 4...exd4 against the engine — it will challenge you with the best try

Create a free account →

The Central Challenge: Why 4.d4 Matters

White's fourth move attacks the centre directly. Your king's knight is still on g8, your king is still in the middle, and White is already opening lines. The pawn on d4 threatens to capture on e5, and if you let White take freely, you'll find yourself under pressure with no counterplay. The engine points to exd4 as the only move that keeps the balance within reason. Across 52,847 games where Black captured on d4, White scored 55.3% — still an edge, but far better for you than any alternative. The idea is simple: liquidate the centre before White can build a bigger attack. After 4...exd4 5.Nxd4 Bg7 6.Nxc6, White gives up the strong knight on d4 for your b8-knight, and you get ...bxc6 or ...dxc6. The resulting positions are playable, and Black's king can often find safety by castling quickly.

What the Statistics Reveal (107,122 Games)

The overall numbers from the database tell a story worth studying. In 107,122 games at this exact position, White won 56.4%, draws were just 3.3%, and Black won 40.3%. Those figures confirm you are indeed the defending side — White scores well here across all levels. But the breakdown by Black's move choice is even more instructive: * 4...exd4 (52,847 games) — White scores 55.3%, your best result. * 4...Bg7 (33,434 games) — White scores 53.8%. * 4...d6 (7,375 games) — White scores 59.7%. * 4...Nxd4 (2,769 games) — White scores 66.5%. * 4...h6 (1,935 games) — White scores 57.1%. * 4...f6 (1,774 games) — White scores 67.8%. Notice that every alternative to 4...exd4 gives White a higher winning percentage. The differences might look small, but over thousands of games they add up. The engine also confirms this hierarchy with concrete evaluation drops.

Three Moves to Avoid (and Why)

The engine identifies three specific responses as clear errors. Knowing what makes them bad will help you recognise similar situations in other openings. 4...Bg7 — This natural-looking development is marked as an inaccuracy costing roughly 0.8 pawns of advantage. The problem is that after 5.dxe5, Black has nothing in the centre and White's bishop on c4 eyes f7 menacingly. The stats back this up: Black scores below 47% in this line. 4...d6 — Another inaccuracy that loses about 0.9 pawns. The pawn on d6 blocks your dark-squared bishop, and White can simply take on e5 when ready. White's score climbs to 59.7% after this move. 4...Nxd4 — This is outright a mistake, losing roughly 1.5 pawns. After 5.Nxd4 exd4 6.Qxd4, White has a comfortable lead in development and a strong centre. Black scores just 33.5% from here — White wins two-thirds of the time. The lesson is clear: capturing with the pawn (4...exd4) is the principled, engine-approved choice.

Handling the Engine's Best Continuation

After 4...exd4 5.Nxd4, White will most often recapture with the knight. Your next move is natural and good: 5...Bg7, developing the bishop to the long diagonal. From here the engine suggests White plays 6.Nxc6, exchanging the active knight. You can recapture with either pawn, but ...dxc6 is generally preferred because it opens a path for your light-squared bishop and doesn't create a doubled pawn on the b-file. What you're aiming for: castle short, finish development with ...Be6 or ...Ne7, and challenge White's centre with ...d5 when possible. The position is slightly uncomfortable — White's +0.63 advantage is real — but it's a standard Italian Game middlegame where Black has full play. Stick to solid development and you'll have every chance to outplay your opponent.

Results across 107,122 Lichess games

56.4%
3.3%
40.3%
■ White 56.4% ■ Draw 3.3% ■ Black 40.3%
Most-played continuationGamesWhite wins
exd452,84755.3%
Bg733,43453.8%
d67,37559.7%
Nxd42,76966.5%
h61,93557.1%
f61,77467.8%

Frequently asked questions

Is 4...Bg7 really that bad in the Italian Game?

According to the engine, 4...Bg7 is an inaccuracy that costs about 0.8 pawns of advantage. White can simply capture on e5, leaving Black with a passive position and a dangerous bishop on c4 aimed at f7. The statistics confirm it: across 33,434 games Black scores below 47% after this move.

What is Black's best response to 4.d4 in the Italian Game: g6?

The engine's best move is 4...exd4, the principled capture that liquidates the centre. After 5.Nxd4 Bg7 6.Nxc6, Black recaptures and can castle quickly. It's still a small edge for White (+0.63), but it's Black's most reliable path to a playable game.

Why does 4...Nxd4 lose so badly?

Playing 4...Nxd4 is a mistake that loses roughly 1.5 pawns. After 5.Nxd4 exd4 6.Qxd4, White has a huge lead in development, a powerful queen in the centre, and the bishop on c4 still threatens f7. White scores 66.5% from this position — one of the worst outcomes for Black in the entire database.

How can Black improve their winning chances from this position?

The overall statistics show Black wins 40.3% of games from this position, which is not terrible. Choosing 4...exd5 keeps White's score to 55.3% — the lowest of any option. Play solidly, castle early, and aim to equalise rather than create weaknesses. The middle game is long, and White's edge is small enough to overcome with accurate play.