King's Gambit Accepted: Bishop's Gambit – When Black Plays Be7

ECO C33 3,743 games Stockfish +0.05

You've sacrificed a pawn with 1.e4 e5 2.f4 exf4, and now Black answers your Bishop's Gambit (3.Bc4) with 3...Be7 — a solid, patient reply. Instead of rushing to save the f4-pawn, Black develops a piece and prepares ...Bh4+, pinning your knight or forcing you to move your king. This page covers the position after 4.Nc3, where you've brought out another piece and the game is dead level. Stockfish gives +0.05, meaning neither side holds an advantage. The drill below puts you in White's shoes: can you navigate the most popular replies and steer toward the winning 53.8% score White enjoys from here?

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The Main Battle: How to Handle ...Bh4+

Black's most popular move by a landslide is 4...Bh4+, appearing in 2,899 games out of 3,743. You have only one legal move: 5.Kf1. Yes, that means castling is gone forever — but your king is reasonably safe on f1 behind the pawn chain, and Black has spent a tempo checking rather than developing. After 5...c6 (the engine's best continuation), the position remains fluid: both sides have chances, and your 53.0% scoring rate in this line shows that Black's check hasn't solved all their problems. Don't fear the exposed king; focus on finishing development with d4 and Nf3, then look to break in the centre.

The Engine's Secret: Why c6 Matters

Stockfish's top suggestion after 4.Nc3 is 4...c6 — an unglamorous move that prepares ...d5, challenging your strong centre bishop. This move only appears in 131 games, yet White scores a whopping 64.9% against it. Why? Because after 5.d4, Black often plays 5...Bh4+, walking into 6.Kf1, and then ...d5 can be met by exd5 cxd5 Bb5+, keeping the pressure on. The engine evaluates this line at +0.05, so don't expect a knockout — but the statistics suggest most opponents mishandle it, and you can capitalise with natural, aggressive development.

The Mistakes to Punish

Three moves in this position are classified as errors, according to the database. Knowing them helps you react correctly when your opponent blunders: • 4...Nf6 — This natural developing move is actually a mistake, losing about 1.6 pawns of advantage. With the knight on f6, Black can't meet 5.d4 comfortably; the engine prefers c6 instead. • 4...Nc6 — An inaccuracy costing roughly 0.6 pawns. Black blocks their own c-pawn and gives you time to build a strong centre with 5.d4. • 4...Nh6 — The rarest reply (16 games) and an inaccuracy worth about 1.0 pawns. This misplaced knight looks odd and White scores 75.0% against it. When you see any of these, trust your development: push d4, bring out your knight to f3, and keep an eye on the f-file.

What the Numbers Tell You

Across the full 3,743-game database, White wins 53.8% of the time, Black wins 43.8%, and only 2.4% end in draws. That's a sharp contrast to most modern openings, where draws are far more common. The King's Gambit Accepted: Bishop's Gambit with 3...Be7 leads to fighting chess where both kings can be exposed and tactics decide the game. Your job is to stay a pawn down temporarily but trust your lead in development and the open f-file. The +0.05 evaluation tells you this is fair — you haven't been outplayed, you're simply in a rich middlegame where the better tactician wins.

Results across 3,743 Lichess games

53.8%
2.4%
43.8%
■ White 53.8% ■ Draw 2.4% ■ Black 43.8%
Most-played continuationGamesWhite wins
Bh4+2,89953.0%
Nf627752.3%
d625858.5%
c613164.9%
Nc68644.2%
Nh61675.0%

Frequently asked questions

Is 4...Bh4+ a good reply for Black in the King's Gambit Bishop's Gambit?

It's Black's most popular move by far (2,899 games) and the engine considers it perfectly playable — the position remains level at +0.05. You respond with 5.Kf1, and the game continues with both sides having chances. White scores 53.0% against it, so you have a slight edge in practice.

What is the best move for White after 4.Nc3 in the Bishop's Gambit?

The engine recommends 5.d4 as your main reply to most Black moves. For example, after the top reply 4...Bh4+ 5.Kf1, followed by ...c6, you play 6.d4. Against 4...Nf6 or 4...d6, 5.d4 is also strong. Develop naturally and keep your king safe on f1.

Why is 4...Nf6 a mistake in this position?

The engine classifies 4...Nf6 as a mistake worth about 1.6 pawns of advantage for you. The knight on f6 prevents Black from playing ...c6 and ...d5 quickly, and you can seize the centre with 5.d4, building a powerful pawn duo while Black's development lags.

Should I be worried about giving up castling with 5.Kf1?

Not at all. In the King's Gambit, the king often finds safety on f1 or g1 after a timely h4. Your king is well-protected by the pawns on e4, d4, and g2, and your rooks can connect via the open f-file. White scores 53.0% in this exact line, which proves the king is not a target.