Modern Defense: Three Pawns Attack – Playing White After 4.Nc3
You've pushed the pawns — now what? After 1.e4 g6 2.d4 Bg7 3.f4 d6 4.Nc3, you have the Modern Defense: Three Pawns Attack on the board. The engine gives you a +0.58 edge — nothing decisive, but a steady, pleasant plus for you as White. Your centre pawns on d4 and e4, backed by the f4 pawn, give you space and attacking chances. Black has several ways to respond, and knowing which ones to welcome — and which to fear — will help you keep the pressure on. Let's look at what works, what scores best, and where Black most often goes wrong.
Play the Modern Defense: Three Pawns Attack: d6 against the engine
Free, no signup — you play white, the engine adapts to your level.
Now that you know the plan, put it into practice. Play the interactive drill below and face Black's most popular replies — the engine will adapt to your level.
Create a free account →What You're Fighting For: Space and the Centre
The Three Pawns Attack is exactly what it sounds like — you've thrown three pawns across the centre (e4, d4, f4). That gives you a massive footprint in the middle of the board. Black's setup with …g6 and …Bg7 eyes the long diagonal, waiting for you to overextend. Your job is to develop quickly and not let that fianchettoed bishop become a monster. You're not just building a pretty pawn centre — you're aiming to control key dark squares and launch a kingside attack before Black can organise a counter in the centre or on the queenside. The engine evaluation (+0.58) says you already have a small edge, so trust your space advantage and keep developing.
The Engine's Best Reply and How to Answer It
Black's strongest move here is 4…Nf6, attacking your e4 pawn. This has been played over 90,000 times and scores 52.7% for White — solid but not crushing. The engine's suggested continuation is 5.Nf3, developing naturally, and after Black plays 5…c5, you hit back with 6.Bb5+. That check disrupts Black's coordination — they'll have to block with the knight or bishop, and you'll gain time. Notice the engine doesn't recommend 5.e5, pushing immediately. That's because Black can play 5…Ng8, losing a tempo but not losing the game. Keep it simple: develop, attack the centre, and use that check to seize the initiative.
The Statistics: Which Black Moves Should Worry You?
Let's look at White's winning percentages against Black's most popular moves: Nf6 (52.7%), Nc6 (51.5%), Nd7 (53.7%), e6 (54.3%), c6 (52.7%), a6 (51.5%). What stands out? Black's best-scoring reply is actually one of the least played: e6. When Black plays 4…e6, White still wins 54.3% of the time — the highest in the bunch. That move frees Black's dark-squared bishop and prepares …Ne7, but you can simply continue with Nf3 and build your centre. The weakest performer for you is 4…a6 (51.5%) and 4…Nc6 (51.5%). Black tries to provoke you into pushing past or misplacing a piece. Don't fall for it. Stick to natural development and you'll keep your statistical edge.
The Most Common Black Mistake (and How to Punish It)
Notice that 4…Nd7 is Black's third most popular move — and it scores 53.7% for you, one of your best results. Do you see why? The knight on d7 blocks Black's own light-squared bishop and does nothing to challenge your centre. Black is playing passively. Against this, you can develop with Nf3, then play Be3 and Qd2, aiming for a kingside attack. The f4 pawn becomes a battering ram. Black often tries …c5 or …e5 later, but your centre is already too strong. When you see 4…Nd7, think: develop, castle long if needed, and roll the pawns forward.
Results across 224,710 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| Nf6 | 90,665 | 52.7% |
| Nc6 | 28,472 | 51.5% |
| Nd7 | 28,013 | 53.7% |
| e6 | 17,311 | 54.3% |
| c6 | 13,880 | 52.7% |
| a6 | 10,616 | 51.5% |
Frequently asked questions
Is the Three Pawns Attack a good opening for beginners?
Yes — the Three Pawns Attack teaches you how to build a big centre, develop with purpose, and attack the king. With an evaluation of +0.58 for White, it's not risky, and you'll learn valuable strategic ideas about space advantage and piece coordination.
How should White respond to 4…Nf6 in the Three Pawns Attack?
The engine recommends 5.Nf3, developing the knight, and after 5…c5 you play 6.Bb5+. That check gains time and disrupts Black's setup. Don't rush with 5.e5 — Black can retreat to g8 and the position becomes less clear.
What is Black's worst move after 4.Nc3?
Statistically, 4…a6 and 4…Nc6 give you your lowest winning percentages (51.5%), but the move that scores best for you is 4…Nd7 at 53.7%. That knight blocks Black's bishop and leaves your centre unchallenged.
Does White have a winning advantage in the Three Pawns Attack?
The engine gives White a +0.58 advantage — a small but clear edge. In practice, White wins 53.3% of games at this position, compared to Black's 43.2%. It's not a forced win, but White has a comfortable game with good attacking chances.