Petrov's Defense: Italian Variation – Nxe4
You've played 1.e4 e5 2.Nf3 Nf6 3.Bc4, and Black immediately grabs the pawn with 3...Nxe4. This is the Petrov's Defense: Italian Variation, and you've just reached the critical fork. The engine evaluates the position after 4.d3 at -0.67, a small edge for your opponent — meaning you are slightly worse here already. But don't panic. The database of over half a million games shows this is a fighting position where White still scores nearly 49% wins. The key is knowing Black's best reply and which of their popular choices actually hand you the advantage. Let's break down what you're aiming for and how to punish Black's most common errors.
Play the Petrov's Defense: Italian Variation: Nxe4 against the engine
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Create a free account →What White Is Fighting For
After 4.d3, the pawn on e4 is hanging but White's real idea is simple: develop with tempo and fight for the centre. The engine's top line — Nc5 Nxe5 d5 Bb3 — shows Black giving back the extra pawn to free their position. Notice how White's light-squared bishop retreats to b3, keeping pressure on the f7 square and pointing at Black's kingside. Your queen can later come to e2 or d2, and the knight from f3 can reposition. The position is rich and playable despite the small minus evaluation. You're not defending a lost cause — you're steering the game toward practical imbalances where your opponent can easily go wrong.
The Engine's Answer: Nc5
Black's best move according to Stockfish is 4...Nc5. This knight hop threatens nothing directly but prepares a solid setup. The engine's suggested continuation goes 5.Nxe5 d5 6.Bb3, where Black has surrendered the e4-pawn's partner and is fighting for central space with d5. From here, White's pieces are active: the knight on e5 is a nuisance, the bishop on b3 eyes f7, and White can castle quickly. You're still slightly worse according to the engine, but in practice this is a perfectly sound position to play. Most importantly, the overwhelming majority of club players do not choose Nc5 — they pick something worse.
Punishing Black's Most Common Mistakes
The Lichess database from 536,601 games reveals that Black's most popular move is 4...Nd6, played over 215,000 times. The engine calls this an inaccuracy — Black loses about half a pawn compared to the best move. White scores 47.7% from here, so the position is near-equal. Even more punishable is 4...d5, played nearly 59,000 times, which the engine marks as an inaccuracy costing ~0.8 pawns. Black's worst offender is 4...Nxf2 (28,694 games), a mistake that drops about 2.3 pawns. If your opponent grabs the rook with Nxf2, White is much better — just don't panic, develop with tempo, and enjoy the extra material you'll recover. Interestingly, 4...Ng5 appears in only 8,847 games but White scores a whopping 75.3% — Black's knight is badly misplaced there.
What the Statistics Tell You
The overall stats at this position (White 48.7%, Draws 3.5%, Black 47.8%) show this opening is razor-sharp and nearly a coin flip. That's remarkable given the engine says Black has a small edge. What does this mean for you? Practical chances matter more than computer evaluations at club level. Black has to navigate accurately to hold that -0.67 edge. When they play Nd6 (the most popular move), the game stays close. When they play d5, they've already slipped. And when they try Nxf2 or Ng5, you should be licking your chops. Your job as White is to know the critical moment — right here after 4.d3 — and let your opponent make the first mistake.
Results across 536,601 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| Nd6 | 215,175 | 47.7% |
| Nf6 | 181,382 | 45.8% |
| d5 | 58,976 | 49.6% |
| Nc5 | 36,220 | 52.8% |
| Nxf2 | 28,694 | 53.2% |
| Ng5 | 8,847 | 75.3% |
Frequently asked questions
Is 4...Nxf2 winning for White?
The engine calls 4...Nxf2 a mistake that loses about 2.3 pawns compared to the best move (Nc5). White scores 53.2% from this position. Don't panic when Black takes your rook — develop your pieces, chase the knight around, and you'll have more than enough compensation. You're clearly better.
Should I recapture with 4.Nxe4 after 3...Nxe4?
No — that would be the mainline Petrov (without Bc4). The whole point of the Italian Variation is 4.d3, kicking the knight and building a pawn centre. The position after 4.d3 is the defining moment of this line, and you should always play it.
What should I do against 4...d5?
The database shows 4...d5 is an inaccuracy costing Black about 0.8 pawns. White scores 49.6% from here. Your best plan is to treat it like a normal centre: after ...d5, you can recapture on e4 or develop with tempo. The engine prefers you follow the Nc5 line, but even without perfect play, your position is already slightly better than if Black had chosen Nc5.
Why does White score 75.3% against 4...Ng5?
After 4...Ng5, Black's knight is on the rim and badly placed. White has simple developing moves — h4 immediately hits the knight, and Black has to waste more time moving it again. Meanwhile White builds a strong centre and gets a lead in development. This is a dream scenario for White, and the statistics confirm it.
How many games feature the Petrov's Defense: Italian Variation: Nxe4?
Over 536K Lichess games have reached the Petrov's Defense: Italian Variation: Nxe4 position. White wins 48.7%, Black wins 47.8%, with 3.5% draws — based on real rated games.