QGD: Orthodox Defense — The cxd5 Exchange

ECO D61 170,625 games Stockfish +0.17

After 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 Be7, you reach one of the classical battlegrounds of chess: the Queen's Gambit Declined. When White trades pawns with 5.cxd5 exd5, the centre clears and the fight becomes about piece activity and control of the e4-square. You, as Black, have weathered the early storm — your position is sound, your development is on track, and the engine calls this dead level (+0.17 for White, meaning you are neither better nor worse). Below, we'll walk through the main continuations, the statistics from 170,625 real games, and the one White inaccuracy you can punish right away. Then test yourself against the drill.

Play the QGD: Orthodox Defense: cxd5 against the engine

Free, no signup — you play black, the engine adapts to your level.

Ready to test yourself? Play the position against our adapting engine — practise the QGD Orthodox Defense as Black and learn to punish mistakes like 6.g3. Sign'

Create a free account →

What You're Fighting For

The pawn on d5 gives Black a solid foothold in the centre. Your key ideas are straightforward: develop your pieces naturally (Nc6, 0-0, Bg4 or Bf5), keep the pawn chain intact, and challenge White's attempt to seize space. The symmetrical pawn structure after 5...exd5 means small advantages come from piece placement and the half-open e-file. White's queen often goes to c2 to support the c3-knight and press the d5-pawn, while Black's light-squared bishop looks for an active diagonal. The engine evaluation (+0.17) confirms what masters have known for over a century: this is a fair fight. Your job is to complete development without creating weaknesses, then outplay your opponent in the middlegame.

The Engine's Top Choice: 6.Qc2

The computer's preferred continuation is 6.Qc2, which prepares rapid queenside castling or supports a later Bf4/Bg5 without blocking the c1-bishop. The engine's full line runs 6.Qc2 Nc6 a3 Bg4 — both sides finish development and the game remains balanced. In practice, Qc2 is the least common among White's main options (just 2,921 games), but it scores the worst for White at 44.2%. That doesn't mean it's bad — rather, Black players have handled it well because the position is straightforward. If you see 6.Qc2, simply continue with ...Nc6 and develop your bishop actively on g4. The engine's plan for White (a3, then Bg4) shows that White respects your bishop's activity and wants to prevent ...Nb4.

White's Most Popular Moves — What the Numbers Say

From the diagram, White has five serious options. Here's how Black scores against each one based on 170,625 Lichess games (White win / draw / Black win):- 6.Bg5 (50,614 games): White 48.7%, Draw 4.6%, Black 46.7%. The classical pin on the knight. Black can break it with ...0-0 and ...Be6 or play ...h6 and ...g5 if feeling ambitious. Black scores almost evenly.- 6.Bf4 (43,753 games): White 50.0%, Draw 4.8%, Black 45.2%. White's sharpest scoring choice. Black's most reliable answer is ...c6, ...Bd6, or ...Nc6 — don't panic, just develop.- 6.e3 (41,909 games): White 45.8%, Draw 4.7%, Black 49.5%. The quietest move, and Black's best-scoring response at nearly half the points. You should be happy to see this — it gives White a cramped setup.- 6.g3 (16,616 games): White 47.6%, Draw 4.6%, Black 47.8%. This is an inaccuracy that loses about 0.7 pawns of advantage. Black gains a comfortable edge after ...Bf5 or ...Bg4, exploiting the weakened dark squares.- 6.h3 (4,150 games): White 49.1%, Draw 4.7%, Black 46.2%. A prophylactic move preparing g3 or Bf4. Solid but passive.

The Mistake to Punish: 6.g3

According to the engine, 6.g3 is a clear inaccuracy — it throws away White's opening advantage and gives Black a ~0.7-pawn edge. White's idea is to fianchetto the bishop on g2, but the pawn on g3 weakens the f3-square and does nothing to control the centre. Black can respond with 6...Bf5 or 6...Bg4, pressuring the knight on f3 and eyeing the queenside. In practice, Black scores 47.8% from this position, which is respectable. If your opponent plays 6.g3, don't hesitate — put your bishop on an active square and enjoy the extra space. The engine says White should have played 6.Bf4 instead.

Results across 170,625 Lichess games

47.8%
4.6%
47.7%
■ White 47.8% ■ Draw 4.6% ■ Black 47.7%
Most-played continuationGamesWhite wins
Bg550,61448.7%
Bf443,75350.0%
e341,90945.8%
g316,61647.6%
h34,15049.1%
Qc22,92144.2%

Frequently asked questions

Is the QGD Orthodox Defense good for Black?

Yes, absolutely. The engine evaluates the position after 5.cxd5 exd5 at just +0.17 for White, meaning the game is dead level. In practice across 170,625 games, White wins 47.8% and Black wins 47.7% — essentially equal. It is one of the most solid ways to meet 1.d4.

What should Black play against 6.Bg5 in the QGD Orthodox?

The classical pin 6.Bg5 is the most common move (50,614 games). Black's standard plan is to castle kingside, then break the pin with ...Be6 or ...h6. You can also play ...Nc6 and ...Be6, or sometimes ...Ne4 to challenge the bishop directly. Black scores nearly 47%, so the position is fine.

Why is 6.g3 an inaccuracy in this line?

The engine says 6.g3 loses about 0.7 pawns of advantage for White. The move weakens the dark squares and delays development. Black can respond with ...Bf5 or ...Bg4, putting pressure on the f3-knight and gaining active play. White's best was 6.Bf4 instead.

How should Black handle 6.e3 in the QGD Orthodox?

6.e3 is White's third-most popular choice and gives Black the best results (49.5% Black wins). The move is passive — it blocks the c1-bishop and does nothing to challenge Black's centre. Simply play ...Nc6, ...0-0, and develop your bishops. You should be very comfortable here.