Play the Queen's Gambit Declined: Chigorin Defense with 3.Nc3
After 1.d4 d5 2.c4 Nc6 3.Nc3, you're playing the Chigorin Defense — a feisty, piece-active way to meet the Queen's Gambit that avoids the more cramped lines of the Orthodox or Cambridge Springs. You've just played 3...e6, and it's White's turn. The engine rates this position +0.61, a small edge for your opponent. Across over 678,000 Lichess games, Black scores a respectable 39.4%, and your immediate task is simple: survive the opening, develop sensibly, and make use of your active knight on c6. The drill below will let you practise the key responses against White's most popular moves.
Play the Queen's Gambit Declined: Chigorin Defense: Nc3 against the engine
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Ready to practice? Head over to the analysis board, set up 1.d4 d5 2.c4 Nc6 3.Nc3 e6, and start playing through White's most common responses. The more you face
Create a free account →Your Task in the Opening
The Chigorin is an opening where you fight for the centre with pieces rather than pawns. Your knight on c6 already puts pressure on White's centre — it eyes the d4 pawn and supports active piece play throughout the game. With 3...e6 you've opened a diagonal for your light-squared bishop, but you've also blocked in your queen's bishop, which will need solving. White's main plan is to finish development with Nf3, then choose between e3 or Bf4, aiming for a solid but slightly comfortable position. Your job is to complete your development, castle kingside, and eventually activate that c8 bishop — the engine recommends starting with ...a6 to prepare queenside counterplay.
The Engine's Best Answer: 4.Nf3
Stockfish's top move for White is 4.Nf3, played in over 327,000 games — roughly half of all games at this position. White scores 58.3% with it, reflecting that small +0.61 edge. The engine suggests the sequence: 4...a6 5.e3 Nf6. Your ...a6 claims queenside space and prepares further counterplay. Then ...Nf6 develops naturally and fights for central squares. This is a solid, modern approach: you keep the position semi-closed, get your pieces out, and wait for White to show their hand. You have time to manoeuvre — do not rush, develop harmoniously, and react to what White does.
Catch These Two White Mistakes
Not every opponent knows the theory. Two moves in particular are worth knowing because they give you a clear advantage if White plays them. 4.a3 is an inaccuracy, costing White about 0.6 pawns — the engine says Nf3 was better. White wastes a tempo on a move that doesn't fight for the centre or develop a piece. Simply keep developing solidly, happy to have an extra tempo and a fully equal game. 4.e4 is much worse: a full mistake that loses around 1.6 pawns for White. White overextends in the centre before development is complete. You can strike back energetically and exploit the overextension — after 4.e4, you're not just equal, you're firmly better according to the engine.
What the Statistics Tell You
From 678,620 games at this position, the numbers paint a clear picture. White wins 56.8%, draws 3.8%, and Black wins 39.4%. Your chances are best when White plays inaccurate or weaker moves. White scores 54.6% after 4.a3 (that inaccuracy) and just 49.9% after 4.e4 — that's a below-average result for White, meaning you win more than you lose in that line! The most dangerous move for White is 4.Nf3, where they score 58.3%, so be ready to hold your own in that line. Meanwhile, 4.Bf4 (56.5% for White) and 4.cxd5 (55.9% for White) are also respectable for White but still below their overall average of 56.8%. Trust your position, develop, and look for the moment to strike.
Your Repertoire Against Each White Move
Here is a quick summary of how to handle White's most-played continuations after 3.Nc3: 4.Nf3 (most common, best for White) — follow the engine's line: 4...a6 5.e3 Nf6, keeping the position solid and grounded. 4.e3 — a quiet line; develop sensibly with ...Nf6 and your remaining pieces, reaching a comfortable setup. 4.cxd5 — recapture and develop naturally with Nf6, reaching a straightforward position. 4.Bf4 — develop calmly with Nf6 and prepare to challenge White's piece placement. 4.a3 (inaccuracy) — just keep developing solidly, White has wasted a tempo and you have no worries. 4.e4 (mistake) — White loses 1.6 pawns according to the engine; react actively in the centre to punish the overextension. Learn these basic responses, and you will outscore the average Black player.
Results across 678,620 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| Nf3 | 327,204 | 58.3% |
| e3 | 99,493 | 56.5% |
| cxd5 | 89,131 | 55.9% |
| Bf4 | 76,474 | 56.5% |
| a3 | 31,689 | 54.6% |
| e4 | 24,650 | 49.9% |
Frequently asked questions
Is the Queen's Gambit Declined Chigorin Defense good for Black?
Yes, it is a solid and active choice. While the engine gives White a +0.61 edge, across over 678,000 games Black still wins 39.4% of the time — a healthy score for a player of any strength. The opening avoids deep Nimzo-Indian theory and leads to piece-active positions where White can easily slip up with inaccuracies like 4.a3 or 4.e4.
What is White's best move after 4.Nc3 in the Chigorin?
Stockfish recommends 4.Nf3 as the engine's best move. Nf3 is also the most-played continuation by far (327,204 games), and White scores 58.3% with it. The engine's suggested line after Nf3 continues: a6 e3 Nf6. White keeps a small advantage, but Black can hold easily with accurate play.
What are Black's losing mistakes after 4.Nc3?
The FACTS do not list specific Black mistakes in this position. The known mistakes belong to White: a3 is an inaccuracy (loses ~0.6 pawns) and e4 is a mistake (loses ~1.6 pawns). As Black in this position, your job is to develop solidly and punish White's weaker moves when they appear.
How do I play against 4.Nf3 as Black in the Chigorin?
The engine's recommended line is straightforward: 4...a6 5.e3 Nf6. Your a6 claims queenside space and prepares further counterplay. Then Nf6 develops naturally and supports central control. This is a flexible, modern approach — keep the centre tension, develop your pieces, and castle kingside before deciding on further action.