Queen's Pawn Game: Anti-Torre: Bf4 — How to Play as Black
After 1.Nf3 d5 2.d4 Bg4 3.Bf4, White invites you to trade your light-squared bishop for the knight on f3. If you take it — 3...Bxf3 — you reach a crucial crossroads. White can recapture two ways (exf3 or gxf3), and the statistics across 309,467 games show this is a razor-thin battleground: White wins 49.5% of the time, Black wins 46.0%, and draws make up the rest. The engine gives a tiny edge to your opponent (+0.31), meaning you are slightly worse but very much in the fight. The drill below will teach you to navigate this position confidently.
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Create a free account →The Big Idea: Pawn Structure and Bishop Pair
By playing 3...Bxf3, you willingly give up your light-squared bishop — but you also ruin White's pawn structure. If White recaptures with the g-pawn (gxf3), they get a doubled f-pawn and a weakened kingside. If they take with the e-pawn (exf3), they open the e-file and hand you a half-open g-file to work with. Either way, you are banking on the long-term value of your bishop pair, especially since White's remaining bishop is locked behind their own pawns in many lines. Your plan is simple: develop quickly, castle short, and leverage your two bishops in the middlegame. White's extra central pawn can become a target if you can blockade it.
The Critical Choice: Which Recapture to Expect
White has two main ways to take back, and you need to be ready for both. The most popular move by far is exf3 (played in 196,795 games), which scores a modest 49.2% for White — barely above even. Here Black typically replies e6, followed by developing the knight to f6 and the bishop to e7. The engine prefers gxf3 (110,263 games, White scores 50.6%), which keeps the pawn on e2 and prepares e4 to challenge the centre. The engine's best continuation after gxf3 is e6 e4 Nf6, when Black has comfortable development and the bishop pair. Whichever recapture White chooses, your job is the same: complete development and wait for White's doubled pawns or open files to become a factor.
Punishing White's Blunders in This Position
The statistics reveal something striking: several of White's alternative moves are outright blunders that hand you a large advantage. If White plays e3 (1,442 games, White scores just 16.0%), Stockfish classifies it as a serious blunder — White's results collapse from roughly even to a 16% win rate. Similarly, Nc3 (315 games, 33.7% for White) and Nd2 (253 games, 27.7% for White) are both blunders where White immediately falls far behind. The correct move is always gxf3. What this means for you: if your opponent does not play gxf3 or exf3, you should be alert for a chance to grab a decisive advantage. After e3, develop quickly with ...e6, activate your knights, and exploit the holes White has left in the centre. Knowing these blunders will help you spot when your opponent has handed you the game.
Typical Middlegame: Playing with the Bishop Pair
Once the opening phase is over, the character of the game is set. White will usually try to close the centre to limit your bishops, especially if they have the gxf3 doubled-pawn structure. Your counterplay comes on the kingside (attacking White's weakened pawns) and along the long diagonal for your dark-squared bishop. In the e6-Nf6 setup after gxf3, aim to get your bishop to an active diagonal, then double rooks on the g-file or e-file. If White castled kingside (which is common), your bishop pair can target f2 and g2. Patience is key — your two bishops grow stronger as pieces come off, while White's single bishop may struggle to find good squares.
Results across 309,467 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| exf3 | 196,795 | 49.2% |
| gxf3 | 110,263 | 50.6% |
| e3 | 1,442 | 16.0% |
| Nc3 | 315 | 33.7% |
| Nd2 | 253 | 27.7% |
| h3 | 153 | 28.8% |
Frequently asked questions
Should I always play 3...Bxf3 in the Anti-Torre?
The Anti-Torre (3.Bf4) invites this trade. Taking on f3 is the most principled response and leads to a fighting position where you are only slightly worse (+0.31). You can also retreat your bishop to h5 or g6, but Bxf3 is the sharpest try to exploit White's early bishop development.
What is White's best move after 3...Bxf3?
The engine says gxf3 is best, preparing e4 and keeping the e-pawn. This scores 50.6% for White in practice, making it a close call. If your opponent plays exf3 instead, you get a different pawn structure but remain in good shape.
Why is e3 a blunder for White here?
After 3...Bxf3, playing e3 is a major blunder that collapses White's win rate to just 16.0%. It blocks in White's light-squared bishop and leaves the king in the centre. Black can respond with ...e6, quickly developing and building pressure against White's weakened dark squares.
How do I play the middlegame after gxf3?
Develop naturally with ...e6 and ...Nf6, then get your dark-squared bishop to an active square. Castle short and aim to use your bishop pair against White's damaged kingside pawns. Your long-term compensation is real — play patiently.