Queen's Pawn Game: Anti-Torre c4 — Playing as Black

ECO D02 118,835 games Stockfish +0.84

White has just played 4.c4, targeting your centre while your bishop sits on g4. You're about to make a critical choice — and most club players get it wrong. The Queen's Pawn Game: Anti-Torre c4 (1.Nf3 d5 2.d4 Bg4 3.c4 Bxf3) leaves White with a difficult recapture decision, but the engine evaluates the resulting position at +0.84, a clear edge for White. That means you are clearly worse here, but the battle is far from over. The statistics from 118,835 games show Black scores a respectable 43.6%, so knowing the right plan is essential. Let's see what the data and the engine recommend.

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The Two Recaptures — and Why One Is Far Better

After 3.c4 Bxf3, White must decide how to take back. The engine's best move is gxf3, continuing with gxf3 dxc4 Nc3 e6. This keeps the g-file half-open and prepares to develop the bishop to g2, where it eyes the long diagonal. The alternative is exf3, which is far more popular — played in 85,369 games compared to just 31,414 for gxf3 — but White's winning percentage is almost identical: 52.3% with exf3 versus 52.1% with gxf3. From your perspective as Black, neither is great news, but the engine clearly prefers gxf3. White's score with exf3 might be slightly higher in practice because many Black players don't know how to follow up. If White plays exf3 instead, your task gets a little easier — but you still need a solid plan.

What the Statistics Tell You at a Glance

The numbers reveal a clear story: White has a comfortable plus regardless of the recapture, but this is not a crushing line. Across all 118,835 games, White wins 51.8%, draws happen only 4.5% of the time, and Black wins 43.6%. That draw rate is notably low — games tend to be decisive. If you enjoy fighting positions where you can outplay your opponent in the middlegame, this opening suits you well. The most-played continuation is exf3 (85,369 games), and against it you should aim for quick development and central control. Only 145 games saw cxd5, and just 70 games featured Qa4+ — these rare moves generally score poorly for White, so if your opponent tries them, you should be confident.

Punishing White's Three Biggest Mistakes

The engine has identified three poor alternatives for White in this position — and knowing them gives you sharp counterplay. The first is Nc3, a mistake costing about 2.8 pawns. Here White keeps the pawn on c4, but you can follow up with ...dxc4 and a quick ...e5, exploiting the absence of the light-squared bishop. The second is e3, a blunder losing roughly 7.6 pawns. This move blocks the dark-squared bishop and does nothing to challenge the centre — you can take on c4 and follow with ...e5 or ...c5 to seize space. The third is cxd5, a blunder worth about 4.1 pawns. After cxd5, you recapture with the queen (Qxd5) and White has nothing to show for the doubled f-pawns. If your opponent picks any of these, stay alert — the advantage can swing quickly in your favour.

Your Typical Plan After gxf3

If White plays the engine's best move, 4.gxf3, you should capture on c4: 4...dxc4. Then after 5.Nc3, the engine suggests 5...e6, solidifying the centre and preparing to develop the kingside. Your bishop on f8 will go to e7 or d6, and your knight to f6. The doubled f-pawns give White extra central control but also create long-term weaknesses. Your plan is straightforward: complete development, castle quickly, and target the white centre with moves like ...c5 or ...Nd7-e5. You're slightly worse, but the position is rich in counterplay. White's extra pawn on f3 can become a target in the endgame, so don't rush — let the pressure build.

Results across 118,835 Lichess games

51.8%
4.5%
43.6%
■ White 51.8% ■ Draw 4.5% ■ Black 43.6%
Most-played continuationGamesWhite wins
exf385,36952.3%
gxf331,41452.1%
Nc31,17734.3%
e344914.0%
cxd514525.5%
Qa4+7047.1%

Frequently asked questions

Is the Queen's Pawn Game: Anti-Torre c4 good for Black?

The engine evaluates this position at +0.84 in White's favour, so Black is clearly worse after 3...Bxf3. However, Black still wins 43.6% of games in practice, meaning there is plenty of room to outplay a less-prepared opponent.

Should Black play Bxf3 in the Anti-Torre?

That is the defining move of this line — after 1.Nf3 d5 2.d4 Bg4 3.c4, Black trades bishop for knight with 3...Bxf3. It surrenders the bishop pair but doubles White's f-pawns and relieves the pressure on d5. The engine prefers this over retreating the bishop.

What is White's best response to 3...Bxf3?

The engine recommends 4.gxf3, continuing with gxf3 dxc4 Nc3 e6. This is White's strongest continuation, giving a clear advantage. The most popular move in practice is 4.exf3, which scores almost identically (52.3% for White) but is slightly less precise.

How should Black respond to 4.exf3?

After 4.exf3, Black can play ...dxc4 to grab the pawn, or ...c6 to maintain a solid centre. The engine prefers recapturing with the g-pawn (4.gxf3), so 4.exf3 is a slightly inferior alternative for White. You should develop quickly and target the weakened dark squares.