Scandinavian Defense: Blackburne-Kloosterboer Gambit (3.c4) — How to Play as Black
The Blackburne-Kloosterboer Gambit is a sharp way to meet the Scandinavian Defense. After 1.e4 d5 2.exd5 c6 3.c4 cxd5 you reach a position that Stockfish calls dead level — the evaluation is +0.20, a tiny edge for White that means almost nothing in practice. With over 360,000 games in the database, this line has been tested at every level. The drill below lets you face White's best responses and learn where most Black players go wrong. Ready to prove that Black is fine here?
Play the Scandinavian Defense: Blackburne-Kloosterboer Gambit: c4 against the engine
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By playing 2...c6 and then capturing on d5 with the c-pawn, Black opens the c-file for the rook and grabs a foothold in the centre. Unlike the mainline Scandinavian (2...Qxd5), Black keeps the queen on its original square and waits to see White's setup. The d5-pawn is solid: White's best move is cxd5, continuing 4.cxd5 Nf6 5.Nf3 Nxd5, which leads to a symmetrical-looking centre with both sides developing naturally. Black's plan is simple — develop kingside, castle early, and put pressure on White's centre with pieces, not pawns.
The Most Popular Replies and What They Mean for You
White has several options, and the statistics tell a clear story about which ones you should welcome. The most common move is cxd5 (258,576 games, White scores 52.4%), which is also the engine's top choice — but Black scores a respectable 44.1% from the full position, so there's nothing to fear. d4 (48,495 games, White scores 53.9%) gives White a slightly higher win rate, though the difference is small. What's really interesting is what happens when White avoids the obvious: after c5 (White scores only 44.6%), Nc3 (46.5%), Nf3 (48.3%), or Qa4+ (40.4%), White actually performs worse. These moves are all mistakes or inaccuracies — and if White plays one, you're already doing better than the statistics suggest.
Punishing White's Most Common Mistakes
Three of White's possible moves here are classified as subpar. If White plays 4.c5 (a mistake that loses about 1.4 pawns), you should respond with something that challenges White's overextended pawn — the engine suggests 4...d4 as best. If White plays 4.Nc3 (another mistake, losing about 1.5 pawns), again the best reply is 4...d4, kicking the knight. Even 4.Nf3 (an inaccuracy, losing about 0.6 pawns) is not ideal for White. These aren't losing blunders, but they give Black a comfortable edge. The key takeaway: when White doesn't recapture on d5 immediately, you can often seize space in the centre with ...d4 and take the initiative.
The Engine Line: Your Standard Setup
When White plays the best move 4.cxd5, the engine suggests: 4.cxd5 Nf6 5.Nf3 Nxd5. This is the most common and principled continuation. Black develops the knight to d5 (centralized and hard to chase away), the f8-bishop will go to e7 or d6 depending on White's next move, and Black castles kingside within a few moves. The position is roughly equal, with both sides having clear development plans. Black's structure is clean — no weak pawns, a semi-open c-file for potential rook activity, and a knight on an outpost in the centre. You're not fighting for equality; you're already there.
Results across 362,185 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| cxd5 | 258,576 | 52.4% |
| d4 | 48,495 | 53.9% |
| c5 | 15,817 | 44.6% |
| Nc3 | 13,222 | 46.5% |
| Nf3 | 10,973 | 48.3% |
| Qa4+ | 3,902 | 40.4% |
Frequently asked questions
Is the Blackburne-Kloosterboer Gambit with 3.c4 sound for Black?
Yes, absolutely. Stockfish evaluates the position after 3.c4 cxd5 as dead level (+0.20, a negligible edge for White). The database shows Black wins 44.1% of games, which is excellent for a sharp opening. White has no forced advantage, and many of White's alternative moves are actually mistakes that give Black an edge.
What should I do if White plays 4.c5, 4.Nc3, or 4.Nf3?
All three of these are subpar for White. The engine's recommended response in each case is to push ...d4, gaining space and central control. After 4.c5 or 4.Nc3, 4...d4 is a strong reply. After 4.Nf3, the inaccuracy is smaller but Black still stands well by continuing with 4...Nf6 and equalizing comfortably.
What is the main line after 4.cxd5?
The engine's best continuation is 4.cxd5 Nf6 5.Nf3 Nxd5. Black develops the knight to a strong central square, White brings out the knight to f3, and both sides will follow with natural developing moves like ...e6, ...Be7, ...O-O, and White likely plays d4 or Nc3. The position is roughly equal and offers both sides active play.
How many games feature the Scandinavian Defense: Blackburne-Kloosterboer Gambit: c4?
Over 362K Lichess games have reached the Scandinavian Defense: Blackburne-Kloosterboer Gambit: c4 position. White wins 51.5%, Black wins 44.1%, with 4.3% draws — based on real rated games.