Play the Scandinavian Defense: Boehnke Gambit with Nf3 — Black's Repertoire Guide
After 1.e4 d5 2.exd5 e5 3.dxe6 Bxe6 4.Nf3 Be7, you've reached the Boehnke Gambit with Nf3 — and you're playing Black. You've sacrificed a pawn to open lines and develop quickly. The engine says +1.13, which in plain English means you face a clear, lasting disadvantage. But chess isn't played on a depth-16 evaluation. In real games from this exact position — over 6,500 of them — Black actually wins 43.9% of the time, and White only manages 51.9% (with 4.1% draws). Those numbers show that while White has objective compensation, the position is sharp and your winning chances are very real. Let's see exactly what you're fighting for and how to handle White's most common replies. Jump into the interactive drill below to practice your responses.
Play the Scandinavian Defense: Boehnke Gambit: Nf3 against the engine
Free, no signup — you play black, the engine adapts to your level.
Ready to practice? The interactive board below lets you face all these White continuations — d4, Nc3, Be2, Bb5+, Bd3, d3 — and drill your correct responses. Try
Create a free account →What You Are Fighting For
This isn't a quiet positional opening. After 4.Nf3 Be7, you've surrendered a pawn (the one on d5) but you have active pieces and no glaring weaknesses. Your light-squared bishop on e6 is already doing useful work, your king is still flexible — you can castle short or stay in the centre — and your pawn structure is clean. White, by contrast, has a extra pawn on d4 once they push it there, but their development lags slightly. The engine assessment (+1.13) reflects that White's material advantage is real and lasting. But from a practical standpoint, you have easy developing moves and the chance to create imbalances. If White doesn't play precisely — and most opponents won't — you can generate real counterplay. The statistics back this up: Black wins over 43% of games from here, far higher than you'd expect for a position evaluated as clearly worse. This opening suits you if you want an unbalanced game where you can outplay your opponent in the middlegame.
White's Best Move — and How to Meet It
The engine's top choice is 5.d4, and it's no surprise: White stakes a claim in the centre, supports the extra pawn, and opens lines for their pieces. After 5.d4 c5, White's best continuation is 6.Bb5+ Nc6. Let's look at the position after these moves: You've challenged the centre with ...c5, and now White checks on b5 to disrupt your development. Your correct reply is 6...Nc6, blocking the check and developing at the same time. From there, the game becomes about whether White can consolidate the extra pawn or whether your activity wins it back. This line scores very well for White (53.7% across 1,556 games), but the position remains sharp and your winning chances are real. The key is to remember that ...c5 is your standard counter in this line — don't shy away from it.
The Most Common White Moves and Their Scores
Across 6,542 Lichess games, here is what you face most often. The numbers are White's winning percentage — lower is better for you. 5.Nc3 (1,779 games, White 49.5%) — This natural developing move doesn't help White hold the extra pawn. Continue developing and Black's score here is excellent. 5.d4 (1,556 games, White 53.7%) — The engine's first choice, discussed above. 5.Be2 (1,286 games, White 53.1%) — A quiet move preparing to castle. You can respond with ...c5 or continue normal development. 5.Bb5+ (654 games, White 56.3%) — This is White's sharpest try and the toughest for Black: White scores 56.3% here, so be careful and prepare to block the check with a piece. 5.Bd3 (381 games, White 46.5%) — White scores below 50% here. That's because Bd3 blocks the d-pawn and doesn't help White's development much. If you see this, you're in good shape — play naturally. 5.d3 (242 games, White 46.7%) — This is actually a known mistake. See the next section.
The Mistake to Watch For — d3
Among the six most-played White moves, 5.d3 and 5.Bd3 are the only ones where White scores below 50%. The engine confirms that 5.d3 is an inaccuracy, losing about 0.6 pawns of advantage. White's better move would have been 5.Bb5+. So if your opponent plays 5.d3, they're making your job easier. What do you do? Simply continue developing — castle and push ...c5 when the centre allows. White has voluntarily blocked their own queen's bishop and failed to claim the centre. You can play normally and trust that your position will be comfortable. This is a perfect example of why knowing the most common mistakes matters: you can recognise when your opponent's move is suboptimal and adjust your expectations accordingly.
Results across 6,542 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| Nc3 | 1,779 | 49.5% |
| d4 | 1,556 | 53.7% |
| Be2 | 1,286 | 53.1% |
| Bb5+ | 654 | 56.3% |
| Bd3 | 381 | 46.5% |
| d3 | 242 | 46.7% |
Frequently asked questions
Is the Scandinavian Boehnke Gambit Nf3 good for Black?
Objectively, White stands better (+1.13 according to Stockfish 16). You have sacrificed a pawn for development but the engine considers White's material advantage clear and lasting. However, the practical statistics are much friendlier: across 6,542 games Black wins 43.9%, White wins 51.9%, and draws are only 4.1%. For a gambit line these are very respectable numbers. If you enjoy sharp, unbalanced positions where you can outplay opponents who don't know the theory cold, this line is perfectly playable.
What is White's best move against this Scandinavian setup?
White's top engine choice is 5.d4, claiming the centre and supporting the extra pawn. After 5.d4 c5 6.Bb5+ Nc6, the game continues with White trying to consolidate while you aim for counterplay. In games at this position, 5.d4 scores 53.7% for White — strong but not overwhelming. The most natural move 5.Nc3 is actually the most common (1,779 games) but only scores 49.5% for White, meaning Black scores over 46% in that line.
Scandinavian Defense: Boehnke Gambit: Nf3 — what move should Black be ready for?
Your main preparation should be for 5.d4 (the engine's best) and 5.Nc3 (the most common by games played). After 5.d4, remember to push ...c5 and then deal with Bb5+ by playing ...Nc6. If White plays 5.Nc3, just continue developing — castle and push ...c5 to challenge the centre. The good news: White's two worst scoring moves are 5.Bd3 (46.5%) and 5.d3 (46.7%) — both are inaccurate or quiet options that you should punish with natural, active development. Knowing this helps you spot when White has drifted.