Play the Scotch Gambit: Be7 as White – Your Guide
The Scotch Gambit is one of those openings where White gets easy development and active piece play without having to memorise endless theory. After 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Be7 5.O-O, Black's bishop to e7 looks quiet, but the position still holds plenty of chances. In the drill below you'll face the most popular Black replies and learn how to press your small but meaningful edge. Across over 157,000 games from this exact starting point, White scores 48.7% wins — and your goal is to push that number higher by making the right moves at the critical moment.
Play the Scotch Gambit: Be7 against the engine
Free, no signup — you play white, the engine adapts to your level.
Now put these ideas into action. Play through the position in the interactive drill below and see if you can convert White's small edge into a full point.
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The Scotch Gambit gives up a pawn temporarily, but here Black has already returned it by playing Be7 instead of capturing on d4. That means you get a comfortable lead in development, an open d-file for your rook, and a bishop on c4 aimed at the tender f7 square. Your opponent's bishop on e7 is useful but passive — it doesn't challenge your centre or threaten your plans. Your main idea is straightforward: castle, bring your knight to d4, and prepare to put pressure on Black's kingside or centre. Stockfish rates this position at +0.49, a small edge for White. That means you are slightly better here, and good play should let you keep that plus into the middlegame.
The Engine's Answer: Nf6
After 5.O-O, the computer's top choice is 5...Nf6, continuing with 6.Nxd4 O-O 7.Nc3. This is the main line and the most principled test of your opening knowledge. Black develops the knight to f6, gets their king to safety, and fights for the centre. Over 67,000 games have reached 5...Nf6, with White scoring a solid 49.1% — that's nearly even, but with the engine edge in your favour. Your plan from here is natural: keep your pieces active, consider moves like Nxc6 followed by e5, or prepare to push in the centre with f4. The position is rich and playable, and the engine believes you have the better chances if you stay alert.
What the Statistics Reveal
Here's how White scores against the five most common Black replies from this position, based on over 157,000 real games: - d6 (74,709 games): White scores 46.4%. This is the most popular move, but it gives Black's worst winning percentage — it's solid but slightly passive. - Nf6 (67,758 games): White scores 49.1%. The engine's favourite and the most challenging response. - Bf6 (3,877 games): White scores 57.9%. A big jump for you — this move is a known inaccuracy. - h6 (3,699 games): White scores 57.4%. Also excellent for White; another inaccuracy by Black. - Na5 (1,862 games): White scores 53.2%. Black chases your bishop, but you'll still keep an edge. - a6 (1,449 games): White scores 60.5%. A rare move that gives you your best results. The pattern is clear: if Black plays anything other than Nf6 or d6, your winning chances spike significantly.
Two Mistakes to Punish
Two Black replies in this position are flagged as clear inaccuracies you should be ready to exploit. 5...Bf6 loses about 0.8 pawns of advantage compared to the best move (Nf6). Black moves the bishop again, wasting time and weakening control over d4. You should respond by grabbing the centre and completing development — the engine recommends the natural 6.Nxd4, after which Black's misplaced bishop leaves them struggling. 5...h6 is a different kind of inaccuracy, losing about 0.6 pawns. Black tries to prevent Bg5 but spends a tempo on a non-developing move. Again, 6.Nxd4 is strong, and you'll have a comfortable lead in activity. When you see either of these moves in the drill, trust your development and punish Black's slow play.
Results across 157,157 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| d6 | 74,709 | 46.4% |
| Nf6 | 67,758 | 49.1% |
| Bf6 | 3,877 | 57.9% |
| h6 | 3,699 | 57.4% |
| Na5 | 1,862 | 53.2% |
| a6 | 1,449 | 60.5% |
Frequently asked questions
Is the Scotch Gambit: Be7 good for White?
Yes, it scores respectably at club level. Stockfish gives White a +0.49 advantage after 5.O-O, meaning the engine sees a small edge for you. In practice, White wins 48.7% of games, Black wins 47.6%, and draws are rare at 3.7% — so the position is dynamic and winning chances are real.
What is the best move for Black against the Scotch Gambit: Be7?
The engine's top choice is 5...Nf6, developing the knight and preparing to castle. This line continues 6.Nxd4 O-O 7.Nc3, leading to a balanced but slightly favourable position for White. The next most popular move is 5...d6, which is solid but gives White slightly better results (46.4% for White compared to 49.1% against Nf6).
How should White punish 5...Bf6 in the Scotch Gambit?
5...Bf6 is a known inaccuracy that loses about 0.8 pawns of advantage compared to the better 5...Nf6. You should respond with 6.Nxd4, after which Black has wasted a tempo moving the bishop twice. White's lead in development and central control becomes very noticeable, and your winning percentage jumps to 57.9% in practice.
What is the typical middlegame plan for White after 5.O-O?
Your plan is straightforward: develop quickly, castle (already done here), aim your bishop at f7, and prepare to open the centre with moves like f4 or e5 when the time is right. The d4-square is a natural home for your knight. If Black plays passively, you can build up pressure on the kingside or use the open d-file for your rook.