The Scotch Game: Bc5 – You Were Doing Great Until…

ECO C45 168,159 games Stockfish +5.00

You play 1...e5, meet 2.Nf3 with 2...Nc6, and when White pushes d4 you develop your bishop to c5. So far, normal Italian Game ideas. But now White plays 4.dxc5, and suddenly your opening is in serious trouble. The engine evaluates this position at +5.00 – a near-winning advantage for White. Across 168,159 games from this exact spot, White scores a crushing 72.4% and Black wins only 24.4%. That means you are close to a losing position already after four moves. Why is this so bad, and what can you do about it?

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What Just Happened? The Trap You Fell Into

The Scotch Game normally continues 4.Nxd4, keeping material equal. But when White plays 4.dxc5, they sacrifice a knight. After 4.dxc5, your knight on c6 is attacked by the pawn on d4, your bishop on c5 is attacked by the pawn on d5, and you have no good way to save both pieces. If you try to retreat the bishop, you lose the knight. If you move the knight, the bishop falls. The position is already close to a forced win for White — that's why the engine gives +5.00. The good news? There is exactly one move that gives you any realistic chance to fight back.

The Only Move: d5

The engine's best move is 4...d5. This doesn't save the knight or bishop, but it gives you counterplay. The idea is: 5.cxd6 Qxd6, and now you are attacking the knight on f3 and the pawn on e4. After 6.Qxd6 cxd6, White has a slight material advantage but you have a playable, if unpleasant, endgame. This is your only path to staying in the game. Any other move leaves you clearly worse.

What Most Club Players Do (And Why It Fails)

You might be tempted to play 4...Nf6 (the most common move, with 76,885 games), but White scores 71.3% there — almost as bad as the alternatives. 4...d6 is also popular (37,196 games) with White winning 71.4%. Two moves in particular are known mistakes: - Nd4 (loses about 1.0 pawns of equity; better was Qe7). White wins 84.8% after this move. - Qf6 is an inaccuracy (loses about 0.6 pawns; better was Qe7). White wins 74.3% here. The only decent alternative to d5 is 4...Qe7 (15,473 games, White scores 70.9%), but the engine still prefers d5 by a significant margin.

How White Punishes You if You Blunder

After any mistake, White has a simple plan: they will capture your knight on c6, leaving your bishop on c5 stranded and attacked. Then they'll play b4, chasing the bishop away, and you'll have lost both a minor piece and all your development. The engine's main line after 4...d5 is straightforward: 5.cxd6 Qxd6 6.Qxd6 cxd6. White ends up with one extra pawn and better structure, but you have simplified into an endgame where you can still try to draw. Any other response, and you'll be fighting for a draw from a much worse position — or simply lose quickly.

Results across 168,159 Lichess games

72.4%
3.2%
24.4%
■ White 72.4% ■ Draw 3.2% ■ Black 24.4%
Most-played continuationGamesWhite wins
Nf676,88571.3%
d637,19671.4%
Qe715,47370.9%
Nd49,01684.8%
Qf68,76974.3%
Nge76,12869.1%

Frequently asked questions

Is the Scotch Game: Bc5 a bad opening for Black?

The Scotch Game: Bc5 is perfectly playable if White plays 4.Nxd4. The problem only appears when White plays 4.dxc5, which is a rare but dangerous line. After 4.dxc5, Black is in serious trouble and must play precisely with 4...d5 to survive.

Why is 4...Nd4 a mistake in the Scotch Game: Bc5?

4...Nd4 loses about 1.0 pawns of equity because it fails to address the immediate material threat. After 4.dxc5, your knight on c6 is attacked and your bishop on c5 is already lost. Moving the knight to d4 does not save the bishop — White simply retreats the pawn and you are down a piece. The engine says the best alternative was 4...Qe7.

What should Black play after 4.dxc5?

The engine's top recommendation is 4...d5, which leads to 5.cxd6 Qxd6 6.Qxd6 cxd6. This gives White a slight material edge but simplifies the game into an endgame where Black has real drawing chances. No other move comes close to this result.

How often does White win in the Scotch Game: Bc5 after 4.dxc5?

Across 168,159 games in the Lichess database, White wins 72.4% of the time, Black wins just 24.4%, and 3.2% end in draws. These numbers reflect how dangerous this line is for Black — it's one of the most one-sided positions you'll encounter after just four moves.