Sicilian Defense: Lasker-Dunne Attack — The d5 Line for White

ECO B20 38,647 games Stockfish -0.30

When you play 1.e4 c5 2.g3, you're already steering away from the enormous theory of the Open Sicilian. But Black can immediately test your setup with 2...d5. After 3.Bg2 we reach the key position of the Lasker-Dunne Attack with d5 — a spot where thousands of games have been played, yet few club players know what to do next. The engine says this position gives Black a tiny edge, and the statistics across nearly 39,000 games confirm that Black scores just over half the points. That doesn't mean you are lost — it means you need precise moves. Let the drill below teach you exactly what to do.

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Why This Position Matters

The Lasker-Dunne Attack (1.e4 c5 2.g3) is a practical weapon for White players who want a fighting game without memorising mountains of Najdorf or Dragon theory. By fianchettoing your king's bishop early, you keep the centre flexible and often lure Black into overextending. The line 2...d5 is Black's most direct challenge — they strike at the centre immediately, refusing to let you build a comfortable setup. After 3.Bg2, the battle lines are drawn: Black has six reasonable moves here, and nearly all of them have been tested in thousands of online games. Knowing which one is best — and why — will save you from stumbling into trouble before move 5.

The Engine's Verdict and Your Task

Stockfish evaluates this position at -0.30, a small edge for Black. That means you are slightly worse right now — not badly, but enough that you cannot afford to play casually. The engine's top choice is straightforward: let Black capture on e4. The best continuation runs dxe4 Bxe4 Nf6 Bg2. White recaptures the pawn with the bishop, Black develops a knight and attacks the bishop, and White retreats it to g2. The position remains tense and playable — Black's edge is tiny, and in a practical game you will have plenty of chances. The key is to accept that you should not immediately push your d-pawn or try to avoid the pawn trade.

What the Statistics Reveal

Across 38,647 games at this exact position, Black wins 50.4%, White wins 45.6%, and 4.0% are drawn. That half-point gap matches the engine's small Black advantage — but look closer at the most-played moves: - dxe4 (17,615 games) scores only 42.5% for White. This is the engine's choice, yet White's actual winning percentage is the lowest of all major replies. Why? Because many players who face d5 don't know the best follow-up and drift into worse positions later. - Nc6 (972 games) gives White a surprising 54.0% score. This move is less common but clearly punishing for Black when White knows the plan. - d4, e6, Nf6, and Be6 all score between 47% and 49% for White. So while dxe4 is technically best, the statistics show that White's practical results depend heavily on understanding the resulting middlegame. The drill will help you convert that theoretical equality into real wins.

Three Mistakes Black Makes (and How to Punish Them)

The most revealing takeaway from the data is that three of Black's six common replies are labelled inaccuracies — and they all lose roughly 0.6 to 0.8 pawns compared to dxe4. Here is what you need to know: - d4: This is an inaccuracy costing about 0.6 pawns. Black pushes the d-pawn again, but White can capture with the bishop on d5 or play exd5, leaving Black with a weak isolated pawn or a misplaced queen. - e6: An inaccuracy worth about 0.7 pawns. Black solidifies the centre but misses the chance to trade on e4. White can now play exd5 exd5 and enjoy a clear space advantage plus a beautiful fianchettoed bishop. - Nf6: The biggest inaccuracy at roughly 0.8 pawns. Black develops and attacks the e4-pawn, but White can defend it with moves like d3 or Nc3, eventually forcing Black to trade on e4 under less favourable terms. If your opponent plays any of these, seize the opportunity. The engine knows dxe4 is best — when Black avoids it, you gain a meaningful edge.

Results across 38,647 Lichess games

45.6%
4.0%
50.4%
■ White 45.6% ■ Draw 4.0% ■ Black 50.4%
Most-played continuationGamesWhite wins
dxe417,61542.5%
d49,82647.7%
e65,53347.0%
Nf63,71048.7%
Nc697254.0%
Be649647.2%

Frequently asked questions

Is the Sicilian Lasker-Dunne Attack a good opening for White?

It is a solid, low-theory option that avoids the heaviest lines of the Open Sicilian. Statistics show White scores 45.6% from this position, which is competitive for club players. You trade some theoretical depth for practical, playable positions where understanding a few key ideas matters more than memorising long variations.

What is the best move for Black after 1.e4 c5 2.g3 d5 3.Bg2?

The engine's top choice is dxe4, where Black captures the e4-pawn and White recaptures with the bishop. This leads to the line dxe4 Bxe4 Nf6 Bg2. It gives Black a small edge but keeps the game in balanced, strategic waters.

How should White punish Black's mistake d4 in this position?

When Black plays d4 instead of dxe4, they lose about 0.6 pawns of advantage. White can respond with exd5 or Bxd5, both of which leave Black's centre overextended and give White's fianchettoed bishop dangerous long-diagonal potential. Develop quickly and Black will struggle to coordinate.

Why does the move Nc6 give White such a high win percentage?

Nc6 is rarely played (only 972 games in the database), but White scores 54.0% from it. This suggests the move is suboptimal and White has clear plans to seize an advantage — likely by playing d4 or Nf3 followed by controlling the centre while Black's knight on c6 does not pressure the e4-pawn.