The Sicilian Defense: Lasker-Dunne Attack with g6 – Playing as White
The Sicilian Defense is famously sharp, but the Lasker-Dunne Attack (1.e4 c5 2.g3) takes a quieter approach. When Black answers with 2...g6, you fianchetto with 3.Bg2 and reach a position that is dead level according to the engine — a rare moment of calm in the Sicilian. The drill below puts you in White's shoes against this setup, with an adapting engine that will challenge your understanding of the resulting play. Let's explore what the statistics and the engine reveal about this line so you can navigate it with confidence.
Play the Sicilian Defense: Lasker-Dunne Attack: g6 against the engine
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Now it is your turn. Play through the Lasker-Dunne Attack as White in the interactive drill below, facing an engine that adapts to every move you make. Create a
Create a free account →What Are You Playing For? The Big Picture
After 1.e4 c5 2.g3 g6 3.Bg2, the engine evaluates the position at +0.04 — that is essentially equal. Neither colour has a tangible advantage out of the opening. This means you are not fighting to refute Black's setup; you are steering toward a position where your understanding of the middlegame matters more than sharp opening theory. White aims for flexible development: the king can castle quickly, the light-squared bishop bears down on the long diagonal, and you can choose between an early d4 (opening the centre) or a slower build-up with Ne2, O-O, and d3. Black's most common reply, by a huge margin, is 3...Bg7, which mirrors your fianchetto and leads to a symmetrical-looking but dynamically rich struggle.
The Engine's Best Move and How to Follow Up
Stockfish's top choice for Black is 3...Bg7. After that, the engine recommends 4.Ne2 Nc6 5.O-O as the ideal development scheme. Notice White's set-up: the knight goes to e2 rather than c3, keeping the c-pawn free to advance later. Castling early is safe because the centre is not immediately threatened. From here, typical plans include playing d4 (after preparing with c3 or directly) to challenge Black's centre, or expanding on the kingside with f4. The beauty of this line is that Black must prove they know how to handle the resulting positions — many opponents expect a tactical Sicilian and get an offbeat strategic game instead.
What the Numbers Tell Us
Over 60,000 games have reached this exact position in the Lichess database, making it a well-tested line. The results are remarkably balanced: White wins 47.4%, draws 4.2%, and Black wins 48.4%. That small edge for Black in winning percentage is within natural variance at this level — your results will depend on who understands the resulting structures better. Looking at the most-played replies: - 3...Bg7 (53,531 games) is the main line, where White scores 47.1%. - 3...Nc6 (4,047 games) scores slightly better for White at 47.9%. - 3...d6 (977 games) is a solid alternative where White actually scores over 50% (50.9%). - 3...e5 (664 games) sees White scoring 54.2%, suggesting Black's set-up may be overly ambitious. - 3...e6 (318 games) gives White a strong 52.5%.
Punishing Black's Mistakes
The engine flags two inaccuracies Black can make here, and knowing them gives you a concrete weapon. If Black plays 3...Nf6, it loses about 0.6 pawns compared to the correct 3...Bg7. The knight looks active but actually misplaces a defender — White can follow up with d4 or e5 ideas to gain space and time. Even more punishing is 3...e6, which loses roughly 0.9 pawns. Blocking the dark-squared bishop's diagonal makes Black's position passively defensive. In both cases, White's best reply is to seize the centre with 4.d4 or to develop with 4.Ne2 followed by d4, exploiting Black's lost tempo. When Black strays from 3...Bg7, your win rate climbs above 50% — so be ready to punish these inaccuracies.
Results across 60,205 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| Bg7 | 53,531 | 47.1% |
| Nc6 | 4,047 | 47.9% |
| d6 | 977 | 50.9% |
| e5 | 664 | 54.2% |
| Nf6 | 367 | 54.8% |
| e6 | 318 | 52.5% |
Frequently asked questions
Is the Lasker-Dunne Attack a good surprise weapon against the Sicilian?
Yes. The Lasker-Dunne Attack with 2.g3 avoids mountains of main-line Sicilian theory. With an evaluation of +0.04, it is objectively equal, so you are not sacrificing anything. Many Sicilian players are unfamiliar with the resulting positions, giving you a practical edge even if the engine says the position is level.
What is Black's best response to 3.Bg2?
The engine's best move is 3...Bg7, which mirrors White's fianchetto. Black has played this in over 53,000 games, making it the clear main line. After that, the recommended continuation is 4.Ne2 Nc6 5.O-O, keeping options flexible in the centre.
Why is 3...Nf6 a mistake for Black?
The engine marks 3...Nf6 as an inaccuracy that loses about 0.6 pawns. The knight looks natural but it is misplaced here — it blocks the f-pawn and does not help Black contest the centre effectively. White can punish it by advancing in the centre with 4.d4 or 4.e5, gaining space and time.
What is White's typical middlegame plan after 3.Bg2 Bg7?
White typically develops with Ne2, castles, and then decides how to handle the centre. Common plans include pushing d4 to open lines, expanding on the kingside with f4, or playing c3 and d3 for a slower build-up. The flexible pawn structure means you can adapt based on Black's set-up.
How many games feature the Sicilian Defense: Lasker-Dunne Attack: g6?
Over 60K Lichess games have reached the Sicilian Defense: Lasker-Dunne Attack: g6 position. White wins 47.4%, Black wins 48.4%, with 4.2% draws — based on real rated games.