How to Play Black Against the Van Geet Opening: Reversed Nimzowitsch: d3
If you face 1.Nc3, you've entered the Van Geet Opening — an offbeat system that tries to take you out of standard theory. The line that starts 1.Nc3 e5 2.d3 Nc6 leads to a position that Stockfish evaluates at -0.14, dead level for all practical purposes. And the statistics agree: across nearly 48,000 games, Black actually scores 50.6%, outperforming White's 45.0% (with draws at 4.3%). That makes this a dream spot for a club player — you can play natural, principled chess and end up with a perfectly comfortable position. The drill below lets you test your responses against every common White move.
Play the Van Geet Opening: Reversed Nimzowitsch: d3 against the engine
Free, no signup — you play black, the engine adapts to your level.
results:[0,1,2,3,4,5,6,7,8,9]
Create a free account →What You're Fighting For: A Solid, Equal Position
The Van Geet Opening (1.Nc3) is White's attempt to avoid mainstream 1.e4 or 1.d4 theory. After 1...e5 2.d3 Nc6, White has committed to a slightly passive setup — the pawn on d3 doesn't fight for the centre as aggressively as d4 would. Your job as Black is straightforward: develop naturally, keep your central presence, and watch for White to overextend. The engine says -0.14, which means the position is essentially balanced. You are neither better nor worse out of the opening; you just need to make sound moves to keep it that way. The 50.6% Black win rate confirms that in practical play, Black does fine — actually slightly better than fine.
The Engine's First Choice: How to Punish White
Stockfish's top recommendation after 1.Nc3 e5 2.d3 Nc6 is 3.e4, continuing with 3...Bb4 4.Ne2 Nge7. Why does the engine like this? By playing 3.e4, White finally claims a bigger central footprint, but at the cost of leaving the d3 pawn backward and creating a hole on d4. Your move 3...Bb4 pins the knight on c3 to the king, increasing pressure on that centre. Then after 4.Ne2, you bring out your kingside knight with 4...Nge7, completing a harmonious setup. Notice how your pieces are active while White's knight on e2 looks a bit passive. This is the kind of subtle edge you can nurse into a full point later on.
What the Numbers Tell Us About White's Options
White has several ways to deviate from the engine's line, and the statistics reveal which ones are dangerous — and which are not. Let's look at the most-played moves from this position, all with White's score (wins + half of draws) listed: - 3.e4 (18,594 games): White scores 47.6% — a slight underperformance, suggesting Black is doing something right. - 3.Nf3 (9,022 games): White scores 44.4% — the weakest result of the bunch. Playing Nf3 blocks the f-pawn and allows Black to set up with ...d6 and ...Nf6 on comfortable terms. - 3.f4 (3,307 games): White scores 48.2% — the sharpest try, but still below average. You can meet it with 3...exf4 4.Bxf4 d6, and White's centre is a bit loose. - 3.Bd2 (3,195 games): White scores 44.8% — a passive move that just blocks in the queen's bishop. Develop your kingside and you'll be fine. - 3.e3 (2,888 games): White scores 44.7% — similar idea to d3 but even more passive. Black can play ...d5 with a nice Classical-style centre. - 3.g3 (2,758 games): White scores 46.3% — a kingside fianchetto attempt, but it doesn't challenge your setup. Play ...d6 and ...Nf6 as usual. In every line, White's score is below 50%, which tells you that Black's position is highly playable and actually more forgiving than White's.
The Most Common Mistake to Avoid
The biggest trap for Black in this position is getting too ambitious too early. With the evaluation dead level, you don't need to force anything. A common error is pushing ...d5 prematurely before completing development — this can open lines for White's pieces before yours are ready. Stay patient: develop your kingside, castle quickly, and only strike in the centre once your pieces are coordinated. The engine's recommended line after 3.e4 shows you the right approach — pin, develop, and wait for White to show their hand. If you stick to those principles in the drill below, you'll consistently reach middle games where you have at least equal chances.
Results across 47,935 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| e4 | 18,594 | 47.6% |
| Nf3 | 9,022 | 44.4% |
| f4 | 3,307 | 48.2% |
| Bd2 | 3,195 | 44.8% |
| e3 | 2,888 | 44.7% |
| g3 | 2,758 | 46.3% |
Frequently asked questions
Is the Van Geet Opening: Reversed Nimzowitsch: d3 good for White?
Statistically, no — at least not in this specific line. Across 47,935 games, Black wins 50.6% of the time versus White's 45.0%. Stockfish evaluates the position at -0.14, which is essentially equal. As Black, you have nothing to fear.
What is the best move for Black after 1.Nc3 e5 2.d3 Nc6?
The engine's top choice is ...e4, preparing to meet 3.e4 with 3...Bb4 Ne2 Nge7. This pins the white knight and develops your pieces harmoniously. But the statistics show Black scores well against all White replies, so focus on sound development.
How should Black respond to 3.f4 in this position?
The most direct answer is to capture: 3...exf4 4.Bxf4 d6. This gives you a solid pawn structure and opens the e-file for your rook. White's score after 3.f4 is only 48.2%, so this line is no cause for concern.
Why does Black win more often than White in this opening?
White's setup with d3 is a bit passive — it doesn't fight for central space as strongly as d4 would. Black's natural developing moves (like ...Nf6, ...d6, ...Be7 or ...Bb4) are easy to find, and White often has to show more creativity to create chances, which can backfire.