Vienna Game: Stanley Variation, Reversed Spanish – Playing the Nd5 Line as Black
After 1.e4 e5 2.Nc3 Nf6 3.Bc4 Bb4 4.Nd5 Nxd5, we reach a quiet but tricky crossroads. White to move has almost nothing — Stockfish rates the position +0.09, meaning this is dead level and neither side is better out of the opening. With Black you have every reason to be confident. The statistics back that up too: across over 84,000 games Black scores 46.7% wins against 49.3% for White, with very few draws. That tiny edge for White comes mostly from engine play, not human practical chances. Below, you'll see exactly what to expect and how to handle White's best and worst options.
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Create a free account →What You're Fighting For: The Bishop Pair and Central Control
This line of the Vienna Game is all about trading down into a comfortable middlegame. After 4...Nxd5, you've already removed a dangerous knight that was eyeing f6 and d5. What you really want is to force White into a decision on b4: if White recaptures with the bishop on d5 — which is the engine's best move — you can chase it immediately with 5...c6, gaining time and space in the centre. Notice that you've already developed your king's knight and your dark-squared bishop, while White's light-squared bishop is now a target. Your fundamental idea is simple: finish development, secure your centre with ...d5, and enjoy the open lines that appear once White's bishop retreats. The position is balanced, but you'll have the easier plan to follow.
The Engine's Best Move: 5.Bxd5 and How to Answer
The move White should play according to the engine is 5.Bxd5, continuing with 5...c6 6.Bb3 d5. This sequence has been played over 67,000 times in the database, making it by far the most common continuation. After 6...d5 you break open the centre on your terms. You'll have a pawn on d5, your queen's bishop can develop naturally to e6 or f5, and your knight can come to d7 or a6. White's bishop on b3 is decent but not threatening. The resulting structure is healthy for you — you're not cramped, you have good piece play, and if White ever castles kingside you'll have active options on the kingside or in the centre. The 5.exd5 recapture is also possible (about 17,000 games), but that gives you a different structure where you can develop quickly and often target the e4-pawn. Both are fine; just know that 5.Bxd5 is what the engine prefers and what club players will play most often.
Three Moves That Help You — White's Known Mistakes
The database identifies three common errors White can make here, and knowing them lets you punish mistakes immediately. The most frequent inaccuracy is 5.Qh5, played in 157 games. It loses about 0.6 pawns compared to 5.Bxd5. Your reply is simple: develop a piece with gain of time, such as ...Nc6 or ...d6, and White's queen will soon feel awkward. Worse for White are 5.Qf3 and 5.c3, both classified as blunders — they lose roughly 4.2 and 3.6 pawns respectively. Against 5.Qf3, you can chase the queen with ...Nc6 or simply play ...d5, hitting the bishop on c4 and opening lines. Against 5.c3, the natural 5...Nc6 or 5...d6 gives you a massive advantage. If White plays one of these mistakes, trust your instincts: develop, attack the queen or the bishop, and you'll quickly be winning. These positions don't require memorisation — just good chess.
What the Statistics Tell You About Your Chances
The numbers paint a clear picture: this opening is a practical draw with chances for both sides, but it slightly favows the more accurate player. White wins 49.3% of games, Black wins 46.7%, and draws are rare at just 3.9%. That low draw rate is important — it tells you the position is sharp enough that someone usually blunders. Since White is the one navigating a decision on move 5, the pressure is on them to pick the right recapture. If they pick 5.Bxd5, White scores 49.7% — essentially a coin flip. If they pick 5.exd5, White scores only 48.0%, which means you're actually outscoring White from that line. And if they blunder with 5.Qh5, 5.Qf3, or 5.c3, your winning chances skyrocket. The key takeaway: play solidly, don't force anything, and wait for White's mistake. In human play that mistake comes often.
Results across 84,324 Lichess games
| Most-played continuation | Games | White wins |
|---|---|---|
| Bxd5 | 67,206 | 49.7% |
| exd5 | 16,738 | 48.0% |
| Qh5 | 157 | 56.1% |
| Qf3 | 69 | 42.0% |
| c3 | 68 | 44.1% |
| Qg4 | 56 | 46.4% |
Frequently asked questions
Is the Vienna Game Stanley Variation good for Black?
Yes, it's perfectly sound for Black. The position after 4...Nxd5 is rated +0.09 by Stockfish, which is essentially equal. Black scores 46.7% wins in practice, and draws are uncommon, so you have real winning chances without any risk.
What is the best move for White after 4...Nxd5?
The engine recommends 5.Bxd5, continuing with 5...c6 6.Bb3 d5. This is the most principled continuation and has been played over 67,000 times. Other moves like 5.Qh5, 5.Qf3, or 5.c3 are mistakes that give Black a clear advantage.
Should I be afraid of the Reversed Spanish name in this line?
Not at all. The 'Reversed Spanish' label just describes the pawn structure flavour — it doesn't mean White has an attack. The position is dead level out of the opening, and Black has a straightforward plan: play ...c6 and ...d5 to challenge the centre and develop naturally.
How do I punish 5.Qh5 or 5.Qf3 in this opening?
Against 5.Qh5, develop a piece with tempo like ...Nc6 or ...d6 — the queen will have to move again. Against 5.Qf3, hit the queen or play ...d5 immediately, attacking the bishop on c4. Both moves lose significant material advantage for White, so trust your basic principles and you'll come out ahead.