Scotch Game: 3...Bb4+ – A Dangerous Check

ECO C45 541,172 games Stockfish +1.58

The Scotch Game (1.e4 e5 2.Nf3 Nc6 3.d4) is a sharp, open fight for the centre. But throwing in 3...Bb4+ before Black has developed kingside pieces is a risky decision. You pin the White knight and force 4.c3, but that pawn advance costs Black precious time and gives White a massive centre. This position is close to decided in White's favour — Stockfish evaluates it at +1.58, a near-winning advantage for your opponent. The drill below will teach you how to limit the damage and pick the least-bad path forward.

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What Makes 3...Bb4+ So Dangerous?

The check itself looks natural — you attack the knight and force White to block with 4.c3. But that c-pawn push, normally a concession, is actually excellent for White here. It prepares d4-d5, kicking your knight and grabbing even more space. Meanwhile, you have moved your bishop twice before developing your kingside, and you have no pawns in the centre beyond e5. The result is a position where White already has a near-winning advantage (+1.58). The statistics confirm this is no small edge: across over half a million Lichess games at this exact position, White wins 58.1% of the time, while Black wins only 38.5%. Draws are rare at 3.4%. If you play the Scotch and meet 3...Bb4+, you are fighting an uphill battle from move 4.

Your Only Realistic Option: Bd6

The engine's best move in this position is Bd6 — retreating the bishop a second time. It sounds painful, and it is. But every alternative is worse. After 4...Bd6, White's best continuation is Bd3 Nf6 O-O, building a classical centre with quick castling. You are worse, but you still have a playable game if you defend carefully. Compare that to the alternatives: 4...Ba5 (the most popular move in the database with 337,280 games) loses about 0.8 pawns — it is an inaccuracy that makes White's job even easier. The other common replies are outright mistakes. 4...exd4 loses roughly 2.1 pawns, and 4...Nxd4 is the worst of all, losing about 2.3 pawns. Both are far from equal and hand White a crushing advantage.

Why You Should Never Take on d4 — Immediately

It is tempting to grab the pawn with 4...exd4 or to snatch it with the knight via 4...Nxd4. The database shows these are played thousands of times, but the results are brutal. After 4...exd4, White scores 65.4%, and after 4...Nxd4, White scores an astonishing 72.4%. On top of that, 4...Bf8 (retreating all the way back) gives White a 71.4% score. All of these are worse than simply admitting your mistake with 4...Bd6. In this opening, patience beats aggression. The centre is not yours to grab — White's c3 has already solidified it, and any capture just opens lines for White's pieces while your own development lags.

What the Statistics Tell Us

Let's break down the numbers for the most-played replies so you can see the pattern. The move 4...Ba5 appears in 337,280 games (62.3% of all games) with White scoring 56.6% — not terrible for White, but still a clear plus for them. The engine calls it an inaccuracy. Move to 4...Bd6 (148,991 games, 27.5% of games), and White scores 58.0%. Even though White's winning percentage is higher here than against Ba5, Bd6 is the engine's top pick because it minimises the positional damage. The scoring difference is small because Black players often handle Ba5 poorly afterward. For you, the lesson is clear: Bd6 is the principled retreat that keeps the game going. The other moves (exd4 at 65.4% for White, Nxd4 at 72.4%, Bf8 at 71.4%) are not just statistically worse — they are objectively losing.

Results across 541,172 Lichess games

58.1%
3.4%
38.5%
■ White 58.1% ■ Draw 3.4% ■ Black 38.5%
Most-played continuationGamesWhite wins
Ba5337,28056.6%
Bd6148,99158.0%
Be723,12862.8%
exd414,18565.4%
Nxd47,92572.4%
Bf83,67571.4%

Frequently asked questions

Is 3...Bb4+ in the Scotch Game a good move?

No, the engine evaluation of +1.58 (a near-winning advantage for White) shows it is a poor choice. The check forces 4.c3, but that actually helps White secure a big centre. You end up having to move your bishop again, losing time. It is playable at club level if you follow up correctly, but you are fighting from behind.

What is the best response to 4.c3 after 3...Bb4+?

According to the engine, the best move is 4...Bd6. It is the only move that keeps the game within reason. After Bd6, White's top plan is Bd3 followed by Nf6 and O-O. You are still worse, but you have not made things catastrophic.

Why is 4...Ba5 called an inaccuracy?

The engine calculates that 4...Ba5 loses about 0.8 pawns compared to the best move (Bd6). It is the most popular move in the database (337,280 games), but popularity does not equal correctness. Your bishop is misplaced on a5 — it does nothing for the defence of your kingside and can become a target.

Can I capture the pawn on d4 after 4.c3?

You can, but both 4...exd4 and 4...Nxd4 are mistakes. 4...exd4 loses about 2.1 pawns, and 4...Nxd4 loses about 2.3 pawns. After either capture, White's winning percentage jumps dramatically (65.4% and 72.4% respectively). It is much safer to simply retreat the bishop to d6.

How many games feature the Scotch Game: Bb4+?

Over 541K Lichess games have reached the Scotch Game: Bb4+ position. White wins 58.1%, Black wins 38.5%, with 3.4% draws — based on real rated games.